c2588403c0
All service calls in the CTR OS return result codes indicating the success or failure of the call. Previous to this commit, Citra's HLE emulation of services and the kernel universally either ignored errors or returned dummy -1 error codes. This commit makes an initial effort to provide an infrastructure for error reporting and propagation which can be use going forward to make HLE calls accurately return errors as the original system. A few parts of the code have been updated to use the new system where applicable. One part of this effort is the definition of the `ResultCode` type, which provides facilities for constructing and parsing error codes in the structured format used by the CTR. The `ResultVal` type builds on `ResultCode` by providing a container for values returned by function that can report errors. It enforces that correct error checking will be done on function returns by preventing the use of the return value if the function returned an error code. Currently this change is mostly internal since errors are still suppressed on the ARM<->HLE border, as a temporary compatibility hack. As functionality is implemented and tested this hack can be eventually removed.
374 lines
16 KiB
C++
374 lines
16 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "common/log.h"
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#include "common/bit_field.h"
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#include "core/mem_map.h"
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#include "core/hle/kernel/event.h"
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#include "core/hle/kernel/shared_memory.h"
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#include "gsp_gpu.h"
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#include "core/hw/gpu.h"
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#include "video_core/gpu_debugger.h"
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Namespace GSP_GPU
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namespace GSP_GPU {
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Handle g_interrupt_event = 0; ///< Handle to event triggered when GSP interrupt has been signalled
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Handle g_shared_memory = 0; ///< Handle to GSP shared memorys
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u32 g_thread_id = 1; ///< Thread index into interrupt relay queue, 1 is arbitrary
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/// Gets a pointer to a thread command buffer in GSP shared memory
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static inline u8* GetCommandBuffer(u32 thread_id) {
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ResultVal<u8*> ptr = Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * sizeof(CommandBuffer)));
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return ptr.ValueOr(nullptr);
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}
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static inline FrameBufferUpdate* GetFrameBufferInfo(u32 thread_id, u32 screen_index) {
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_dbg_assert_msg_(GSP, screen_index < 2, "Invalid screen index");
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// For each thread there are two FrameBufferUpdate fields
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u32 offset = 0x200 + (2 * thread_id + screen_index) * sizeof(FrameBufferUpdate);
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ResultVal<u8*> ptr = Kernel::GetSharedMemoryPointer(g_shared_memory, offset);
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return reinterpret_cast<FrameBufferUpdate*>(ptr.ValueOr(nullptr));
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}
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/// Gets a pointer to the interrupt relay queue for a given thread index
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static inline InterruptRelayQueue* GetInterruptRelayQueue(u32 thread_id) {
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ResultVal<u8*> ptr = Kernel::GetSharedMemoryPointer(g_shared_memory, sizeof(InterruptRelayQueue) * thread_id);
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return reinterpret_cast<InterruptRelayQueue*>(ptr.ValueOr(nullptr));
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}
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static void WriteHWRegs(u32 base_address, u32 size_in_bytes, const u32* data) {
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// TODO: Return proper error codes
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if (base_address + size_in_bytes >= 0x420000) {
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ERROR_LOG(GPU, "Write address out of range! (address=0x%08x, size=0x%08x)",
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base_address, size_in_bytes);
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return;
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}
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// size should be word-aligned
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if ((size_in_bytes % 4) != 0) {
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ERROR_LOG(GPU, "Invalid size 0x%08x", size_in_bytes);
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return;
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}
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while (size_in_bytes > 0) {
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GPU::Write<u32>(base_address + 0x1EB00000, *data);
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size_in_bytes -= 4;
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++data;
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base_address += 4;
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}
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}
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/// Write a GSP GPU hardware register
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static void WriteHWRegs(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 size = cmd_buff[2];
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u32* src = (u32*)Memory::GetPointer(cmd_buff[0x4]);
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WriteHWRegs(reg_addr, size, src);
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}
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/// Read a GSP GPU hardware register
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static void ReadHWRegs(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 reg_addr = cmd_buff[1];
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u32 size = cmd_buff[2];
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// TODO: Return proper error codes
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if (reg_addr + size >= 0x420000) {
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ERROR_LOG(GPU, "Read address out of range! (address=0x%08x, size=0x%08x)", reg_addr, size);
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return;
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}
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// size should be word-aligned
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if ((size % 4) != 0) {
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ERROR_LOG(GPU, "Invalid size 0x%08x", size);
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return;
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}
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u32* dst = (u32*)Memory::GetPointer(cmd_buff[0x41]);
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while (size > 0) {
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GPU::Read<u32>(*dst, reg_addr + 0x1EB00000);
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size -= 4;
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++dst;
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reg_addr += 4;
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}
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}
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static void SetBufferSwap(u32 screen_id, const FrameBufferInfo& info) {
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u32 base_address = 0x400000;
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if (info.active_fb == 0) {
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left1), 4, &info.address_left);
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right1), 4, &info.address_right);
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} else {
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_left2), 4, &info.address_left);
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].address_right2), 4, &info.address_right);
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}
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].stride), 4, &info.stride);
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].color_format), 4, &info.format);
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WriteHWRegs(base_address + 4 * GPU_REG_INDEX(framebuffer_config[screen_id].active_fb), 4, &info.shown_fb);
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}
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/**
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* GSP_GPU::SetBufferSwap service function
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*
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* Updates GPU display framebuffer configuration using the specified parameters.
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*
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* Inputs:
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* 1 : Screen ID (0 = top screen, 1 = bottom screen)
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* 2-7 : FrameBufferInfo structure
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* Outputs:
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* 1: Result code
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*/
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static void SetBufferSwap(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 screen_id = cmd_buff[1];
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FrameBufferInfo* fb_info = (FrameBufferInfo*)&cmd_buff[2];
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SetBufferSwap(screen_id, *fb_info);
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cmd_buff[1] = 0; // No error
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}
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/**
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* GSP_GPU::RegisterInterruptRelayQueue service function
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* Inputs:
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* 1 : "Flags" field, purpose is unknown
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* 3 : Handle to GSP synchronization event
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* Outputs:
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* 0 : Result of function, 0 on success, otherwise error code
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* 2 : Thread index into GSP command buffer
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* 4 : Handle to GSP shared memory
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*/
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static void RegisterInterruptRelayQueue(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 flags = cmd_buff[1];
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g_interrupt_event = cmd_buff[3];
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g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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_assert_msg_(GSP, (g_interrupt_event != 0), "handle is not valid!");
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cmd_buff[2] = g_thread_id++; // ThreadID
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cmd_buff[4] = g_shared_memory; // GSP shared memory
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Kernel::SignalEvent(g_interrupt_event); // TODO(bunnei): Is this correct?
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}
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/**
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* Signals that the specified interrupt type has occurred to userland code
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* @param interrupt_id ID of interrupt that is being signalled
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* @todo This should probably take a thread_id parameter and only signal this thread?
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*/
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void SignalInterrupt(InterruptId interrupt_id) {
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if (0 == g_interrupt_event) {
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WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
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return;
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}
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if (0 == g_shared_memory) {
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WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
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return;
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}
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for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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InterruptRelayQueue* interrupt_relay_queue = GetInterruptRelayQueue(thread_id);
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interrupt_relay_queue->number_interrupts = interrupt_relay_queue->number_interrupts + 1;
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u8 next = interrupt_relay_queue->index;
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next += interrupt_relay_queue->number_interrupts;
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next = next % 0x34; // 0x34 is the number of interrupt slots
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interrupt_relay_queue->slot[next] = interrupt_id;
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interrupt_relay_queue->error_code = 0x0; // No error
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}
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Kernel::SignalEvent(g_interrupt_event);
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}
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/// Executes the next GSP command
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static void ExecuteCommand(const Command& command, u32 thread_id) {
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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switch (command.id) {
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// GX request DMA - typically used for copying memory from GSP heap to VRAM
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case CommandId::REQUEST_DMA:
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memcpy(Memory::GetPointer(command.dma_request.dest_address),
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Memory::GetPointer(command.dma_request.source_address),
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command.dma_request.size);
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break;
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// ctrulib homebrew sends all relevant command list data with this command,
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// hence we do all "interesting" stuff here and do nothing in SET_COMMAND_LIST_FIRST.
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// TODO: This will need some rework in the future.
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case CommandId::SET_COMMAND_LIST_LAST:
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{
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auto& params = command.set_command_list_last;
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.address), Memory::VirtualToPhysicalAddress(params.address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.size), params.size >> 3);
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// TODO: Not sure if we are supposed to always write this .. seems to trigger processing though
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WriteGPURegister(GPU_REG_INDEX(command_processor_config.trigger), 1);
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SignalInterrupt(InterruptId::P3D);
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break;
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}
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// It's assumed that the two "blocks" behave equivalently.
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// Presumably this is done simply to allow two memory fills to run in parallel.
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case CommandId::SET_MEMORY_FILL:
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{
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auto& params = command.memory_fill;
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_start), Memory::VirtualToPhysicalAddress(params.start1) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].address_end), Memory::VirtualToPhysicalAddress(params.end1) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].size), params.end1 - params.start1);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[0].value), params.value1);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_start), Memory::VirtualToPhysicalAddress(params.start2) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].address_end), Memory::VirtualToPhysicalAddress(params.end2) >> 3);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].size), params.end2 - params.start2);
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WriteGPURegister(GPU_REG_INDEX(memory_fill_config[1].value), params.value2);
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break;
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}
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case CommandId::SET_DISPLAY_TRANSFER:
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{
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auto& params = command.image_copy;
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
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// TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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// work well enough for running demos. Need to figure out how these all work and trigger
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// them correctly.
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SignalInterrupt(InterruptId::PSC0);
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SignalInterrupt(InterruptId::PSC1);
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SignalInterrupt(InterruptId::PPF);
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SignalInterrupt(InterruptId::P3D);
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SignalInterrupt(InterruptId::DMA);
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// Update framebuffer information if requested
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for (int screen_id = 0; screen_id < 2; ++screen_id) {
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FrameBufferUpdate* info = GetFrameBufferInfo(thread_id, screen_id);
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if (info->is_dirty)
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SetBufferSwap(screen_id, info->framebuffer_info[info->index]);
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info->is_dirty = false;
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}
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break;
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}
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// TODO: Check if texture copies are implemented correctly..
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case CommandId::SET_TEXTURE_COPY:
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{
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auto& params = command.image_copy;
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_address), Memory::VirtualToPhysicalAddress(params.in_buffer_address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_address), Memory::VirtualToPhysicalAddress(params.out_buffer_address) >> 3);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.input_size), params.in_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.output_size), params.out_buffer_size);
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.flags), params.flags);
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// TODO: Should this register be set to 1 or should instead its value be OR-ed with 1?
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WriteGPURegister(GPU_REG_INDEX(display_transfer_config.trigger), 1);
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break;
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}
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// TODO: Figure out what exactly SET_COMMAND_LIST_FIRST and SET_COMMAND_LIST_LAST
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// are supposed to do.
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case CommandId::SET_COMMAND_LIST_FIRST:
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{
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break;
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}
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default:
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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}
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}
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/// This triggers handling of the GX command written to the command buffer in shared memory.
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static void TriggerCmdReqQueue(Service::Interface* self) {
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// Iterate through each thread's command queue...
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for (unsigned thread_id = 0; thread_id < 0x4; ++thread_id) {
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CommandBuffer* command_buffer = (CommandBuffer*)GetCommandBuffer(thread_id);
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// Iterate through each command...
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for (unsigned i = 0; i < command_buffer->number_commands; ++i) {
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g_debugger.GXCommandProcessed((u8*)&command_buffer->commands[i]);
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// Decode and execute command
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ExecuteCommand(command_buffer->commands[i], thread_id);
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// Indicates that command has completed
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command_buffer->number_commands = command_buffer->number_commands - 1;
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}
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}
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}
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const Interface::FunctionInfo FunctionTable[] = {
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{0x00010082, WriteHWRegs, "WriteHWRegs"},
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{0x00020084, nullptr, "WriteHWRegsWithMask"},
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{0x00030082, nullptr, "WriteHWRegRepeat"},
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{0x00040080, ReadHWRegs, "ReadHWRegs"},
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{0x00050200, SetBufferSwap, "SetBufferSwap"},
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{0x00060082, nullptr, "SetCommandList"},
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{0x000700C2, nullptr, "RequestDma"},
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{0x00080082, nullptr, "FlushDataCache"},
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{0x00090082, nullptr, "InvalidateDataCache"},
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{0x000A0044, nullptr, "RegisterInterruptEvents"},
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{0x000B0040, nullptr, "SetLcdForceBlack"},
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{0x000C0000, TriggerCmdReqQueue, "TriggerCmdReqQueue"},
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{0x000D0140, nullptr, "SetDisplayTransfer"},
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{0x000E0180, nullptr, "SetTextureCopy"},
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{0x000F0200, nullptr, "SetMemoryFill"},
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{0x00100040, nullptr, "SetAxiConfigQoSMode"},
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{0x00110040, nullptr, "SetPerfLogMode"},
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{0x00120000, nullptr, "GetPerfLog"},
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{0x00130042, RegisterInterruptRelayQueue, "RegisterInterruptRelayQueue"},
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{0x00140000, nullptr, "UnregisterInterruptRelayQueue"},
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{0x00150002, nullptr, "TryAcquireRight"},
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{0x00160042, nullptr, "AcquireRight"},
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{0x00170000, nullptr, "ReleaseRight"},
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{0x00180000, nullptr, "ImportDisplayCaptureInfo"},
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{0x00190000, nullptr, "SaveVramSysArea"},
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{0x001A0000, nullptr, "RestoreVramSysArea"},
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{0x001B0000, nullptr, "ResetGpuCore"},
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{0x001C0040, nullptr, "SetLedForceOff"},
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{0x001D0040, nullptr, "SetTestCommand"},
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{0x001E0080, nullptr, "SetInternalPriorities"},
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{0x001F0082, nullptr, "StoreDataCache"},
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};
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Interface class
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Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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g_interrupt_event = 0;
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g_shared_memory = 0;
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g_thread_id = 1;
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}
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Interface::~Interface() {
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}
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} // namespace
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