8492ec1669
These conditions are always true, since the outer conditional already checks for these conditions.
286 lines
9.0 KiB
C++
286 lines
9.0 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <memory>
|
|
#include <utility>
|
|
#include "common/logging/log.h"
|
|
#include "common/string_util.h"
|
|
#include "core/core.h"
|
|
#include "core/core_timing.h"
|
|
#include "core/gdbstub/gdbstub.h"
|
|
#include "core/hle/kernel/client_port.h"
|
|
#include "core/hle/kernel/kernel.h"
|
|
#include "core/hle/kernel/process.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
#include "core/hle/service/service.h"
|
|
#include "core/hle/service/sm/controller.h"
|
|
#include "core/hle/service/sm/sm.h"
|
|
#include "core/loader/loader.h"
|
|
#include "core/settings.h"
|
|
#include "file_sys/vfs_concat.h"
|
|
#include "file_sys/vfs_real.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace Core {
|
|
|
|
/*static*/ System System::s_instance;
|
|
|
|
System::System() = default;
|
|
|
|
System::~System() = default;
|
|
|
|
/// Runs a CPU core while the system is powered on
|
|
static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
|
|
while (Core::System::GetInstance().IsPoweredOn()) {
|
|
cpu_state->RunLoop(true);
|
|
}
|
|
}
|
|
|
|
Cpu& System::CurrentCpuCore() {
|
|
// If multicore is enabled, use host thread to figure out the current CPU core
|
|
if (Settings::values.use_multi_core) {
|
|
const auto& search = thread_to_cpu.find(std::this_thread::get_id());
|
|
ASSERT(search != thread_to_cpu.end());
|
|
ASSERT(search->second);
|
|
return *search->second;
|
|
}
|
|
|
|
// Otherwise, use single-threaded mode active_core variable
|
|
return *cpu_cores[active_core];
|
|
}
|
|
|
|
System::ResultStatus System::RunLoop(bool tight_loop) {
|
|
status = ResultStatus::Success;
|
|
|
|
// Update thread_to_cpu in case Core 0 is run from a different host thread
|
|
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::HandlePacket();
|
|
|
|
// If the loop is halted and we want to step, use a tiny (1) number of instructions to
|
|
// execute. Otherwise, get out of the loop function.
|
|
if (GDBStub::GetCpuHaltFlag()) {
|
|
if (GDBStub::GetCpuStepFlag()) {
|
|
tight_loop = false;
|
|
} else {
|
|
return ResultStatus::Success;
|
|
}
|
|
}
|
|
}
|
|
|
|
for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
|
|
cpu_cores[active_core]->RunLoop(tight_loop);
|
|
if (Settings::values.use_multi_core) {
|
|
// Cores 1-3 are run on other threads in this mode
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (GDBStub::IsServerEnabled()) {
|
|
GDBStub::SetCpuStepFlag(false);
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
System::ResultStatus System::SingleStep() {
|
|
return RunLoop(false);
|
|
}
|
|
|
|
static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
|
|
const std::string& path) {
|
|
// To account for split 00+01+etc files.
|
|
std::string dir_name;
|
|
std::string filename;
|
|
Common::SplitPath(path, &dir_name, &filename, nullptr);
|
|
if (filename == "00") {
|
|
const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
|
|
std::vector<FileSys::VirtualFile> concat;
|
|
for (u8 i = 0; i < 0x10; ++i) {
|
|
auto next = dir->GetFile(fmt::format("{:02X}", i));
|
|
if (next != nullptr)
|
|
concat.push_back(std::move(next));
|
|
else {
|
|
next = dir->GetFile(fmt::format("{:02x}", i));
|
|
if (next != nullptr)
|
|
concat.push_back(std::move(next));
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (concat.empty())
|
|
return nullptr;
|
|
|
|
return FileSys::ConcatenateFiles(concat, dir->GetName());
|
|
}
|
|
|
|
return vfs->OpenFile(path, FileSys::Mode::Read);
|
|
}
|
|
|
|
System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
|
|
app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
|
|
|
|
if (!app_loader) {
|
|
LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
|
|
return ResultStatus::ErrorGetLoader;
|
|
}
|
|
std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
|
|
app_loader->LoadKernelSystemMode();
|
|
|
|
if (system_mode.second != Loader::ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
|
|
static_cast<int>(system_mode.second));
|
|
|
|
return ResultStatus::ErrorSystemMode;
|
|
}
|
|
|
|
ResultStatus init_result{Init(emu_window)};
|
|
if (init_result != ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
|
|
static_cast<int>(init_result));
|
|
System::Shutdown();
|
|
return init_result;
|
|
}
|
|
|
|
const Loader::ResultStatus load_result{app_loader->Load(current_process)};
|
|
if (load_result != Loader::ResultStatus::Success) {
|
|
LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
|
|
System::Shutdown();
|
|
|
|
return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
|
|
static_cast<u32>(load_result));
|
|
}
|
|
status = ResultStatus::Success;
|
|
return status;
|
|
}
|
|
|
|
void System::PrepareReschedule() {
|
|
CurrentCpuCore().PrepareReschedule();
|
|
}
|
|
|
|
PerfStats::Results System::GetAndResetPerfStats() {
|
|
return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
|
|
}
|
|
|
|
const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
|
ASSERT(core_index < NUM_CPU_CORES);
|
|
return cpu_cores[core_index]->Scheduler();
|
|
}
|
|
|
|
ARM_Interface& System::ArmInterface(size_t core_index) {
|
|
ASSERT(core_index < NUM_CPU_CORES);
|
|
return cpu_cores[core_index]->ArmInterface();
|
|
}
|
|
|
|
Cpu& System::CpuCore(size_t core_index) {
|
|
ASSERT(core_index < NUM_CPU_CORES);
|
|
return *cpu_cores[core_index];
|
|
}
|
|
|
|
System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
|
LOG_DEBUG(HW_Memory, "initialized OK");
|
|
|
|
CoreTiming::Init();
|
|
|
|
// Create a default fs if one doesn't already exist.
|
|
if (virtual_filesystem == nullptr)
|
|
virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
|
|
|
current_process = Kernel::Process::Create("main");
|
|
|
|
cpu_barrier = std::make_shared<CpuBarrier>();
|
|
cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
|
for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
|
cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
|
}
|
|
|
|
telemetry_session = std::make_unique<Core::TelemetrySession>();
|
|
service_manager = std::make_shared<Service::SM::ServiceManager>();
|
|
|
|
Kernel::Init();
|
|
Service::Init(service_manager, virtual_filesystem);
|
|
GDBStub::Init();
|
|
|
|
renderer = VideoCore::CreateRenderer(emu_window);
|
|
if (!renderer->Init()) {
|
|
return ResultStatus::ErrorVideoCore;
|
|
}
|
|
|
|
gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
|
|
|
// Create threads for CPU cores 1-3, and build thread_to_cpu map
|
|
// CPU core 0 is run on the main thread
|
|
thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
|
if (Settings::values.use_multi_core) {
|
|
for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
|
cpu_core_threads[index] =
|
|
std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
|
thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
|
}
|
|
}
|
|
|
|
LOG_DEBUG(Core, "Initialized OK");
|
|
|
|
// Reset counters and set time origin to current frame
|
|
GetAndResetPerfStats();
|
|
perf_stats.BeginSystemFrame();
|
|
|
|
return ResultStatus::Success;
|
|
}
|
|
|
|
void System::Shutdown() {
|
|
// Log last frame performance stats
|
|
auto perf_results = GetAndResetPerfStats();
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
perf_results.emulation_speed * 100.0);
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
perf_results.game_fps);
|
|
Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
perf_results.frametime * 1000.0);
|
|
|
|
// Shutdown emulation session
|
|
renderer.reset();
|
|
GDBStub::Shutdown();
|
|
Service::Shutdown();
|
|
Kernel::Shutdown();
|
|
service_manager.reset();
|
|
telemetry_session.reset();
|
|
gpu_core.reset();
|
|
|
|
// Close all CPU/threading state
|
|
cpu_barrier->NotifyEnd();
|
|
if (Settings::values.use_multi_core) {
|
|
for (auto& thread : cpu_core_threads) {
|
|
thread->join();
|
|
thread.reset();
|
|
}
|
|
}
|
|
thread_to_cpu.clear();
|
|
for (auto& cpu_core : cpu_cores) {
|
|
cpu_core.reset();
|
|
}
|
|
cpu_barrier.reset();
|
|
|
|
// Close core timing
|
|
CoreTiming::Shutdown();
|
|
|
|
// Close app loader
|
|
app_loader.reset();
|
|
|
|
LOG_DEBUG(Core, "Shutdown OK");
|
|
}
|
|
|
|
Service::SM::ServiceManager& System::ServiceManager() {
|
|
return *service_manager;
|
|
}
|
|
|
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
|
return *service_manager;
|
|
}
|
|
|
|
} // namespace Core
|