8634b8cb83
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
255 lines
7.8 KiB
C++
255 lines
7.8 KiB
C++
// Copyright 2014 Citra Emulator Project / PPSSPP Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <unordered_map>
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#include <vector>
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#include <boost/container/flat_set.hpp>
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#include "common/common_types.h"
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#include "core/core.h"
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#include "core/hle/hle.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/result.h"
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enum ThreadPriority : s32 {
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THREADPRIO_HIGHEST = 0, ///< Highest thread priority
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THREADPRIO_USERLAND_MAX = 24, ///< Highest thread priority for userland apps
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THREADPRIO_DEFAULT = 48, ///< Default thread priority for userland apps
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THREADPRIO_LOWEST = 63, ///< Lowest thread priority
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};
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enum ThreadProcessorId : s32 {
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THREADPROCESSORID_DEFAULT = -2, ///< Run thread on default core specified by exheader
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THREADPROCESSORID_ALL = -1, ///< Run thread on either core
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THREADPROCESSORID_0 = 0, ///< Run thread on core 0 (AppCore)
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THREADPROCESSORID_1 = 1, ///< Run thread on core 1 (SysCore)
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THREADPROCESSORID_MAX = 2, ///< Processor ID must be less than this
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};
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enum ThreadStatus {
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THREADSTATUS_RUNNING, ///< Currently running
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THREADSTATUS_READY, ///< Ready to run
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THREADSTATUS_WAIT_ARB, ///< Waiting on an address arbiter
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THREADSTATUS_WAIT_SLEEP, ///< Waiting due to a SleepThread SVC
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THREADSTATUS_WAIT_SYNCH, ///< Waiting due to a WaitSynchronization SVC
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THREADSTATUS_DORMANT, ///< Created but not yet made ready
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THREADSTATUS_DEAD ///< Run to completion, or forcefully terminated
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};
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namespace Kernel {
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class Mutex;
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class Process;
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class Thread final : public WaitObject {
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public:
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/**
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* Creates and returns a new thread. The new thread is immediately scheduled
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* @param name The friendly name desired for the thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The thread's priority
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* @param arg User data to pass to the thread
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* @param processor_id The ID(s) of the processors on which the thread is desired to be run
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* @param stack_top The address of the thread's stack top
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* @return A shared pointer to the newly created thread
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*/
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static ResultVal<SharedPtr<Thread>> Create(std::string name, VAddr entry_point, s32 priority,
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u32 arg, s32 processor_id, VAddr stack_top);
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std::string GetName() const override {
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return name;
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}
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std::string GetTypeName() const override {
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return "Thread";
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}
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static const HandleType HANDLE_TYPE = HandleType::Thread;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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bool ShouldWait() override;
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void Acquire() override;
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/**
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* Gets the thread's current priority
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* @return The current thread's priority
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*/
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s32 GetPriority() const {
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return current_priority;
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}
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/**
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* Sets the thread's current priority
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* @param priority The new priority
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*/
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void SetPriority(s32 priority);
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/**
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* Temporarily boosts the thread's priority until the next time it is scheduled
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* @param priority The new priority
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*/
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void BoostPriority(s32 priority);
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/**
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* Gets the thread's thread ID
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* @return The thread's ID
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*/
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u32 GetThreadId() const {
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return thread_id;
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}
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/**
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* Resumes a thread from waiting
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*/
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void ResumeFromWait();
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/**
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* Schedules an event to wake up the specified thread after the specified delay
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* @param nanoseconds The time this thread will be allowed to sleep for
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*/
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void WakeAfterDelay(s64 nanoseconds);
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/**
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* Sets the result after the thread awakens (from either WaitSynchronization SVC)
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* @param result Value to set to the returned result
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*/
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void SetWaitSynchronizationResult(ResultCode result);
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/**
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* Sets the output parameter value after the thread awakens (from WaitSynchronizationN SVC only)
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* @param output Value to set to the output parameter
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*/
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void SetWaitSynchronizationOutput(s32 output);
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/**
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* Retrieves the index that this particular object occupies in the list of objects
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* that the thread passed to WaitSynchronizationN.
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* It is used to set the output value of WaitSynchronizationN when the thread is awakened.
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* @param object Object to query the index of.
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*/
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s32 GetWaitObjectIndex(WaitObject* object) {
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return wait_objects_index[object->GetObjectId()];
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}
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/**
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* Stops a thread, invalidating it from further use
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*/
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void Stop();
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/*
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* Returns the Thread Local Storage address of the current thread
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* @returns VAddr of the thread's TLS
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*/
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VAddr GetTLSAddress() const {
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return tls_address;
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}
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Core::ThreadContext context;
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u32 thread_id;
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u32 status;
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u32 entry_point;
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u32 stack_top;
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s32 nominal_priority; ///< Nominal thread priority, as set by the emulated application
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s32 current_priority; ///< Current thread priority, can be temporarily changed
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u64 last_running_ticks; ///< CPU tick when thread was last running
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s32 processor_id;
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VAddr tls_address; ///< Virtual address of the Thread Local Storage of the thread
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/// Mutexes currently held by this thread, which will be released when it exits.
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boost::container::flat_set<SharedPtr<Mutex>> held_mutexes;
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SharedPtr<Process> owner_process; ///< Process that owns this thread
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std::vector<SharedPtr<WaitObject>> wait_objects; ///< Objects that the thread is waiting on
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std::unordered_map<int, s32> wait_objects_index; ///< Mapping of Object ids to their position in the last waitlist that this object waited on.
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VAddr wait_address; ///< If waiting on an AddressArbiter, this is the arbitration address
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bool wait_set_output; ///< True if the WaitSynchronizationN output parameter should be set on thread wakeup
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std::string name;
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/// Handle used as userdata to reference this object when inserting into the CoreTiming queue.
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Handle callback_handle;
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private:
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Thread();
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~Thread() override;
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};
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/**
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* Sets up the primary application thread
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* @param entry_point The address at which the thread should start execution
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* @param priority The priority to give the main thread
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* @return A shared pointer to the main thread
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*/
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SharedPtr<Thread> SetupMainThread(u32 entry_point, s32 priority);
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/**
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* Reschedules to the next available thread (call after current thread is suspended)
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*/
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void Reschedule();
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/**
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* Arbitrate the highest priority thread that is waiting
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* @param address The address for which waiting threads should be arbitrated
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*/
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Thread* ArbitrateHighestPriorityThread(u32 address);
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/**
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* Arbitrate all threads currently waiting.
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* @param address The address for which waiting threads should be arbitrated
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*/
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void ArbitrateAllThreads(u32 address);
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/**
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* Gets the current thread
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*/
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Thread* GetCurrentThread();
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/**
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* Waits the current thread on a sleep
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*/
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void WaitCurrentThread_Sleep();
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/**
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* Waits the current thread from a WaitSynchronization call
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* @param wait_objects Kernel objects that we are waiting on
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* @param wait_set_output If true, set the output parameter on thread wakeup (for
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* WaitSynchronizationN only)
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*/
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void WaitCurrentThread_WaitSynchronization(std::vector<SharedPtr<WaitObject>> wait_objects,
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bool wait_set_output);
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/**
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* Waits the current thread from an ArbitrateAddress call
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* @param wait_address Arbitration address used to resume from wait
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*/
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void WaitCurrentThread_ArbitrateAddress(VAddr wait_address);
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/**
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* Initialize threading
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*/
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void ThreadingInit();
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/**
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* Shutdown threading
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*/
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void ThreadingShutdown();
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/**
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* Get a const reference to the thread list for debug use
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*/
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const std::vector<SharedPtr<Thread>>& GetThreadList();
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} // namespace
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