yuzu/src/video_core/renderer_opengl
ReinUsesLisp 88a3c05b7b gl_shader_decompiler: Fix TXQ types
TXQ returns integer types. Shaders usually do:

R0 = TXQ(); // => int
R0 = static_cast<float>(R0);

If we don't treat it as an integer, it will cast a binary float value as
float - resulting in a corrupted number.
2019-04-04 20:07:11 -03:00
..
gl_buffer_cache.cpp video_core: Amend constructor initializer list order where applicable 2019-03-27 12:37:53 -04:00
gl_buffer_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_global_cache.cpp video_core: Amend constructor initializer list order where applicable 2019-03-27 12:37:53 -04:00
gl_global_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_primitive_assembler.cpp gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_primitive_assembler.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_rasterizer_cache.cpp video_core: Amend constructor initializer list order where applicable 2019-03-27 12:37:53 -04:00
gl_rasterizer_cache.h video_core: Add missing override specifiers 2019-03-27 12:24:52 -04:00
gl_rasterizer.cpp gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL 2019-03-27 12:45:59 -04:00
gl_rasterizer.h gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL 2019-03-27 12:45:59 -04:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp video_core: Amend constructor initializer list order where applicable 2019-03-27 12:37:53 -04:00
gl_shader_cache.h video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_shader_decompiler.cpp gl_shader_decompiler: Fix TXQ types 2019-04-04 20:07:11 -03:00
gl_shader_decompiler.h gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Remove #pragma once from cpp file 2019-02-27 11:02:49 -05:00
gl_shader_disk_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_gen.cpp shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
gl_shader_gen.h gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
gl_state.h gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
maxwell_to_gl.h
renderer_opengl.cpp gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL 2019-03-27 12:45:59 -04:00
renderer_opengl.h video_core/renderer_opengl: Replace direct usage of global system object accessors 2019-03-04 10:24:09 -05:00
utils.cpp
utils.h