yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 891236124c buffer_cache: Use boost::intrusive::set for caching
Instead of using boost::icl::interval_map for caching, use
boost::intrusive::set. interval_map is intended as a container where the
keys can overlap with one another; we don't need this for caching
buffers and a std::set-like data structure that allows us to search with
lower_bound is enough.
2020-05-21 16:44:00 -03:00
..
shaders
fixed_pipeline_state.cpp
fixed_pipeline_state.h
maxwell_to_vk.cpp
maxwell_to_vk.h
nsight_aftermath_tracker.cpp
nsight_aftermath_tracker.h
renderer_vulkan.cpp
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
vk_buffer_cache.h
vk_compute_pass.cpp
vk_compute_pass.h
vk_compute_pipeline.cpp
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_device.cpp
vk_device.h
vk_fence_manager.cpp
vk_fence_manager.h buffer_cache: Use boost::intrusive::set for caching 2020-05-21 16:44:00 -03:00
vk_graphics_pipeline.cpp
vk_graphics_pipeline.h
vk_image.cpp
vk_image.h
vk_memory_manager.cpp
vk_memory_manager.h
vk_pipeline_cache.cpp
vk_pipeline_cache.h
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp
vk_rasterizer.h
vk_renderpass_cache.cpp
vk_renderpass_cache.h
vk_resource_manager.cpp
vk_resource_manager.h
vk_sampler_cache.cpp
vk_sampler_cache.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_decompiler.cpp
vk_shader_decompiler.h vulkan: Remove unnecessary includes 2020-04-28 21:54:46 -04:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp
vk_update_descriptor.h
wrapper.cpp
wrapper.h