..
blit_image.cpp
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
blit_image.h
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
fixed_pipeline_state.cpp
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
fixed_pipeline_state.h
video_core: Abstract transform feedback translation utility
2021-07-22 21:51:33 -04:00
maxwell_to_vk.cpp
maxwell_to_vk.h
pipeline_helper.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
renderer_vulkan.cpp
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
renderer_vulkan.h
vk_blit_screen.cpp
vk_scheduler: Allow command submission on worker thread
2021-07-22 21:51:29 -04:00
vk_blit_screen.h
vk_buffer_cache.cpp
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
vk_buffer_cache.h
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp
vk_compute_pass: Fix -Wshadow warning
2021-07-22 21:51:29 -04:00
vk_compute_pass.h
vulkan: Defer descriptor set work to the Vulkan thread
2021-07-22 21:51:29 -04:00
vk_compute_pipeline.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
vk_compute_pipeline.h
vulkan: Defer descriptor set work to the Vulkan thread
2021-07-22 21:51:29 -04:00
vk_descriptor_pool.cpp
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
vk_descriptor_pool.h
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
vk_graphics_pipeline.h
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
2021-07-22 21:51:34 -04:00
vk_master_semaphore.cpp
vk_master_semaphore.h
vk_master_semaphore: Use fetch_add to increase master semaphore tick
2021-07-22 21:51:30 -04:00
vk_pipeline_cache.cpp
opengl: Declare fragment outputs even if they are not used
2021-07-22 21:51:34 -04:00
vk_pipeline_cache.h
shader: Split profile and runtime information in separate structs
2021-07-22 21:51:33 -04:00
vk_query_cache.cpp
vk_query_cache: Wait before reading queries
2021-07-22 21:51:30 -04:00
vk_query_cache.h
vk_rasterizer.cpp
shader: Initial OpenGL implementation
2021-07-22 21:51:30 -04:00
vk_rasterizer.h
vulkan: Rework descriptor allocation algorithm
2021-07-22 21:51:29 -04:00
vk_render_pass_cache.cpp
vk_render_pass_cache.h
vk_resource_pool.cpp
vk_resource_pool.h
vk_scheduler.cpp
vk_scheduler: Use locks instead of SPSC a queue
2021-07-22 21:51:30 -04:00
vk_scheduler.h
video_core,shader: Clang-format fixes
2021-07-22 21:51:33 -04:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp
vk_scheduler: Allow command submission on worker thread
2021-07-22 21:51:29 -04:00
vk_swapchain.h
vk_scheduler: Allow command submission on worker thread
2021-07-22 21:51:29 -04:00
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp
vk_update_descriptor: Properly initialize payload on the update descriptor queue
2021-07-22 21:51:31 -04:00
vk_update_descriptor.h
vulkan: Defer descriptor set work to the Vulkan thread
2021-07-22 21:51:29 -04:00