yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 916ca74324 opengl: Declare fragment outputs even if they are not used
Fixes Ori and the Blind Forest's menu on GLASM. For some reason
(probably high level optimizations) it is not sanitized on SPIR-V for
OpenGL. Vulkan is unaffected by this change.
2021-07-22 21:51:34 -04:00
..
blit_image.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
blit_image.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
fixed_pipeline_state.cpp video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
fixed_pipeline_state.h video_core: Abstract transform feedback translation utility 2021-07-22 21:51:33 -04:00
maxwell_to_vk.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
maxwell_to_vk.h shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
pipeline_helper.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
renderer_vulkan.cpp video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
renderer_vulkan.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
vk_blit_screen.cpp vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_blit_screen.h gpu: Report renderer errors with exceptions 2021-02-13 02:16:19 -03:00
vk_buffer_cache.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_buffer_cache.h shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_command_pool.cpp vk_command_pool: Reduce the command pool size from 4096 to 4 2021-02-23 19:08:24 -03:00
vk_command_pool.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_compute_pass.cpp vk_compute_pass: Fix -Wshadow warning 2021-07-22 21:51:29 -04:00
vk_compute_pass.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_compute_pipeline.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_compute_pipeline.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.cpp vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_descriptor_pool.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
vk_graphics_pipeline.cpp buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
vk_graphics_pipeline.h buffer_cache: Mark uniform buffers as dirty if any enable bit changes 2021-07-22 21:51:34 -04:00
vk_master_semaphore.cpp vk_master_semaphore: Use jthread for debug thread 2021-06-21 19:56:07 -03:00
vk_master_semaphore.h vk_master_semaphore: Use fetch_add to increase master semaphore tick 2021-07-22 21:51:30 -04:00
vk_pipeline_cache.cpp opengl: Declare fragment outputs even if they are not used 2021-07-22 21:51:34 -04:00
vk_pipeline_cache.h shader: Split profile and runtime information in separate structs 2021-07-22 21:51:33 -04:00
vk_query_cache.cpp vk_query_cache: Wait before reading queries 2021-07-22 21:51:30 -04:00
vk_query_cache.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_rasterizer.cpp shader: Initial OpenGL implementation 2021-07-22 21:51:30 -04:00
vk_rasterizer.h vulkan: Rework descriptor allocation algorithm 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.cpp shader: Fix render targets with null attachments 2021-07-22 21:51:29 -04:00
vk_render_pass_cache.h vk_pipeline_cache: Add pipeline cache 2021-07-22 21:51:24 -04:00
vk_resource_pool.cpp shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_resource_pool.h shader: Primitive Vulkan integration 2021-07-22 21:51:22 -04:00
vk_scheduler.cpp vk_scheduler: Use locks instead of SPSC a queue 2021-07-22 21:51:30 -04:00
vk_scheduler.h video_core,shader: Clang-format fixes 2021-07-22 21:51:33 -04:00
vk_shader_util.cpp renderer_vulkan: Move device abstraction to vulkan_common 2021-01-04 02:22:22 -03:00
vk_shader_util.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_staging_buffer_pool.cpp shader: Implement tessellation shaders, polygon mode and invocation id 2021-07-22 21:51:27 -04:00
vk_staging_buffer_pool.h vk_staging_buffer_pool: Fix softlock when stream buffer overflows 2021-02-13 02:18:38 -03:00
vk_state_tracker.cpp fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_state_tracker.h fixed_pipeline_cache: Use dirty flags to lazily update key 2021-02-13 17:44:47 -03:00
vk_stream_buffer.cpp common: Replace common_sizes into user-literals 2021-06-24 09:27:40 -07:00
vk_stream_buffer.h renderer_vulkan: Rename VKDevice to Device 2021-01-03 17:51:48 -03:00
vk_swapchain.cpp vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_swapchain.h vk_scheduler: Allow command submission on worker thread 2021-07-22 21:51:29 -04:00
vk_texture_cache.cpp shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_texture_cache.h shader: Implement SULD and SUST 2021-07-22 21:51:26 -04:00
vk_update_descriptor.cpp vk_update_descriptor: Properly initialize payload on the update descriptor queue 2021-07-22 21:51:31 -04:00
vk_update_descriptor.h vulkan: Defer descriptor set work to the Vulkan thread 2021-07-22 21:51:29 -04:00