![]() This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this) |
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.. | ||
arm | ||
crypto | ||
file_sys | ||
frontend | ||
gdbstub | ||
hle | ||
loader | ||
tracer | ||
CMakeLists.txt | ||
core_cpu.cpp | ||
core_cpu.h | ||
core_timing_util.cpp | ||
core_timing_util.h | ||
core_timing.cpp | ||
core_timing.h | ||
core.cpp | ||
core.h | ||
memory_hook.cpp | ||
memory_hook.h | ||
memory_setup.h | ||
memory.cpp | ||
memory.h | ||
perf_stats.cpp | ||
perf_stats.h | ||
settings.cpp | ||
settings.h | ||
telemetry_session.cpp | ||
telemetry_session.h |