yuzu/src/video_core
fearlessTobi 9a56b99fa4 renderer_opengl: respect the sRGB colorspace for the screenshot feature
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
..
debug_utils
engines Merge pull request #2110 from lioncash/namespace 2019-02-12 19:26:37 -05:00
renderer_opengl renderer_opengl: respect the sRGB colorspace for the screenshot feature 2019-02-15 21:27:29 +01:00
renderer_vulkan vk_device: Abstract device handling into a class 2019-02-12 21:43:02 -03:00
shader gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt Merge pull request #2113 from ReinUsesLisp/vulkan-base 2019-02-14 10:06:48 -05:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real 2019-02-12 21:44:20 -05:00
gpu.h Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real 2019-02-12 21:44:20 -05:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
renderer_base.cpp
renderer_base.h
surface.cpp Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00