yuzu/src/video_core/shader
ReinUsesLisp 9e87193725 video_core: Remove all Core::System references in renderer
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.

This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
2020-09-06 05:28:48 -03:00
..
decode
ast.cpp
ast.h
async_shaders.cpp
async_shaders.h
compiler_settings.cpp
compiler_settings.h
control_flow.cpp
control_flow.h
decode.cpp
expr.cpp
expr.h
memory_util.cpp video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
memory_util.h video_core: Remove all Core::System references in renderer 2020-09-06 05:28:48 -03:00
node_helper.cpp
node_helper.h
node.h
registry.cpp
registry.h
shader_ir.cpp
shader_ir.h
track.cpp
transform_feedback.cpp
transform_feedback.h