yuzu/src/video_core/renderer_opengl
2019-01-30 00:00:15 -03:00
..
gl_buffer_cache.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_buffer_cache.h gl_rasterizer: Skip VB upload if the state is clean. 2018-11-17 14:28:54 +01:00
gl_global_cache.cpp gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_global_cache.h gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_primitive_assembler.cpp
gl_primitive_assembler.h
gl_rasterizer_cache.cpp Merge pull request #2008 from ReinUsesLisp/dirty-framebuffers 2019-01-20 14:06:26 -05:00
gl_rasterizer_cache.h gl_rasterizer_cache: Use dirty flags for the depth buffer 2019-01-07 16:22:28 -03:00
gl_rasterizer.cpp gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_rasterizer.h gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_resource_manager.cpp gl_rasterizer: Use DSA for vertex array objects 2019-01-06 16:49:24 -03:00
gl_resource_manager.h
gl_shader_cache.cpp gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_shader_cache.h gl_rasterizer: Implement global memory management 2019-01-30 00:00:15 -03:00
gl_shader_decompiler.cpp shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
gl_shader_decompiler.h shader_decode: Implement LDG and basic cbuf tracking 2019-01-30 00:00:15 -03:00
gl_shader_gen.cpp gl_shader_gen: Fixup code formatting 2019-01-15 17:54:53 -03:00
gl_shader_gen.h video_core: Rename glsl_decompiler to gl_shader_decompiler 2019-01-15 17:54:53 -03:00
gl_shader_manager.cpp gl_shader_decompiler: Implement S2R's Y_DIRECTION 2018-11-25 04:37:29 -03:00
gl_shader_manager.h gl_shader_manager: Update pipeline when programs have changed 2018-11-29 16:26:42 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp gl_rasterizer: Workaround Intel VAO DSA bug 2019-01-09 02:40:19 -03:00
gl_state.h gl_rasterizer: Workaround Intel VAO DSA bug 2019-01-09 02:40:19 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h maxwell_3d: Implement alternate blend equations. 2018-11-22 00:51:01 -05:00
renderer_opengl.cpp frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
renderer_opengl.h frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. 2019-01-23 19:19:23 -05:00
utils.cpp
utils.h