yuzu/src/video_core/renderer_opengl
lat9nq a01459df3d gl_device: Expand on Mesa driver names
Makes this list a bit more capable at identifying Mesa drivers. Tries to
deal with two of the overloaded vendor strings in a more generic
fashion.
2021-06-20 23:04:07 -04:00
..
gl_arb_decompiler.cpp
gl_arb_decompiler.h
gl_buffer_cache.cpp buffer_cache: Heuristically decide to skip cache on uniform buffers 2021-03-02 02:44:19 -03:00
gl_buffer_cache.h renderer_opengl: Remove interop 2021-02-13 02:18:04 -03:00
gl_device.cpp gl_device: Expand on Mesa driver names 2021-06-20 23:04:07 -04:00
gl_device.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
gl_fence_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_fence_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
gl_rasterizer.h buffer_cache: Simplify uniform disabling logic 2021-06-01 13:26:58 -04:00
gl_resource_manager.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_resource_manager.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_cache.cpp gl_disk_shader_cache: Log total shader entries count on game load 2021-02-20 11:08:19 -05:00
gl_shader_cache.h
gl_shader_decompiler.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_decompiler.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_shader_disk_cache.cpp common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_disk_cache.h common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270) 2021-05-25 19:32:56 -04:00
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_state_tracker.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_stream_buffer.cpp gl_stream_buffer/vk_staging_buffer_pool: Fix size check 2021-02-13 05:11:48 -03:00
gl_stream_buffer.h video_core: Reimplement the buffer cache 2021-02-13 02:17:22 -03:00
gl_texture_cache.cpp configure_graphics: Add Accelerate ASTC decoding setting 2021-06-15 20:19:00 -04:00
gl_texture_cache.h texture_cache: Handle out of bound texture blits 2021-05-07 22:14:21 -04:00
maxwell_to_gl.h maxwell_to_gl: Remove unused code 2021-02-12 23:01:09 -05:00
renderer_opengl.cpp perf_stats: Rework FPS counter to be more accurate 2021-05-15 20:34:20 -04:00
renderer_opengl.h video_core: Add GPU vendor name to window title bar 2021-06-20 23:04:07 -04:00
util_shaders.cpp astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00
util_shaders.h astc_decoder: Refactor for style and more efficient memory use 2021-03-25 16:53:51 -04:00