yuzu/src/audio_core/splitter_context.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

219 lines
6.5 KiB
C++

// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <stack>
#include <vector>
#include "audio_core/common.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
#include "common/swap.h"
namespace AudioCore {
class BehaviorInfo;
class EdgeMatrix {
public:
EdgeMatrix();
~EdgeMatrix();
void Initialize(std::size_t _node_count);
bool Connected(s32 a, s32 b);
void Connect(s32 a, s32 b);
void Disconnect(s32 a, s32 b);
void RemoveEdges(s32 edge);
std::size_t GetNodeCount() const;
private:
void SetState(s32 a, s32 b, bool state);
bool GetState(s32 a, s32 b);
bool InRange(s32 a, s32 b) const;
std::vector<bool> edge_matrix{};
std::size_t node_count{};
};
class NodeStates {
public:
enum class State {
NoState = 0,
InFound = 1,
InCompleted = 2,
};
// Looks to be a fixed size stack. Placed within the NodeStates class based on symbols
class Stack {
public:
Stack();
~Stack();
void Reset(std::size_t size);
void push(s32 val);
std::size_t Count() const;
s32 top() const;
s32 pop();
private:
std::vector<s32> stack{};
std::size_t stack_size{};
std::size_t stack_pos{};
};
NodeStates();
~NodeStates();
void Initialize(std::size_t node_count_);
bool Tsort(EdgeMatrix& edge_matrix);
std::size_t GetIndexPos() const;
const std::vector<s32>& GetIndexList() const;
private:
void PushTsortResult(s32 index);
bool DepthFirstSearch(EdgeMatrix& edge_matrix);
void ResetState();
void UpdateState(State state, std::size_t i);
State GetState(std::size_t i);
std::size_t node_count{};
std::vector<bool> was_node_found{};
std::vector<bool> was_node_completed{};
std::size_t index_pos{};
std::vector<s32> index_list{};
Stack index_stack{};
};
enum class SplitterMagic : u32_le {
SplitterHeader = Common::MakeMagic('S', 'N', 'D', 'H'),
DataHeader = Common::MakeMagic('S', 'N', 'D', 'D'),
InfoHeader = Common::MakeMagic('S', 'N', 'D', 'I'),
};
class SplitterInfo {
public:
struct InHeader {
SplitterMagic magic{};
s32_le info_count{};
s32_le data_count{};
INSERT_PADDING_WORDS(5);
};
static_assert(sizeof(InHeader) == 0x20, "SplitterInfo::InHeader is an invalid size");
struct InInfoPrams {
SplitterMagic magic{};
s32_le send_id{};
s32_le sample_rate{};
s32_le length{};
s32_le resource_id_base{};
};
static_assert(sizeof(InInfoPrams) == 0x14, "SplitterInfo::InInfoPrams is an invalid size");
struct InDestinationParams {
SplitterMagic magic{};
s32_le splitter_id{};
std::array<float_le, AudioCommon::MAX_MIX_BUFFERS> mix_volumes{};
s32_le mix_id{};
bool in_use{};
INSERT_PADDING_BYTES(3);
};
static_assert(sizeof(InDestinationParams) == 0x70,
"SplitterInfo::InDestinationParams is an invalid size");
};
class ServerSplitterDestinationData {
public:
explicit ServerSplitterDestinationData(s32 id_);
~ServerSplitterDestinationData();
void Update(SplitterInfo::InDestinationParams& header);
ServerSplitterDestinationData* GetNextDestination();
const ServerSplitterDestinationData* GetNextDestination() const;
void SetNextDestination(ServerSplitterDestinationData* dest);
bool ValidMixId() const;
s32 GetMixId() const;
bool IsConfigured() const;
float GetMixVolume(std::size_t i) const;
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& CurrentMixVolumes() const;
const std::array<float, AudioCommon::MAX_MIX_BUFFERS>& LastMixVolumes() const;
void MarkDirty();
void UpdateInternalState();
private:
bool needs_update{};
bool in_use{};
s32 id{};
s32 mix_id{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> current_mix_volumes{};
std::array<float, AudioCommon::MAX_MIX_BUFFERS> last_mix_volumes{};
ServerSplitterDestinationData* next = nullptr;
};
class ServerSplitterInfo {
public:
explicit ServerSplitterInfo(s32 id_);
~ServerSplitterInfo();
void InitializeInfos();
void ClearNewConnectionFlag();
std::size_t Update(SplitterInfo::InInfoPrams& header);
ServerSplitterDestinationData* GetHead();
const ServerSplitterDestinationData* GetHead() const;
ServerSplitterDestinationData* GetData(std::size_t depth);
const ServerSplitterDestinationData* GetData(std::size_t depth) const;
bool HasNewConnection() const;
s32 GetLength() const;
void SetHead(ServerSplitterDestinationData* new_head);
void SetHeadDepth(s32 length);
private:
s32 sample_rate{};
s32 id{};
s32 send_length{};
ServerSplitterDestinationData* head = nullptr;
bool new_connection{};
};
class SplitterContext {
public:
SplitterContext();
~SplitterContext();
void Initialize(BehaviorInfo& behavior_info, std::size_t splitter_count,
std::size_t data_count);
bool Update(const std::vector<u8>& input, std::size_t& input_offset, std::size_t& bytes_read);
bool UsingSplitter() const;
ServerSplitterInfo& GetInfo(std::size_t i);
const ServerSplitterInfo& GetInfo(std::size_t i) const;
ServerSplitterDestinationData& GetData(std::size_t i);
const ServerSplitterDestinationData& GetData(std::size_t i) const;
ServerSplitterDestinationData* GetDestinationData(std::size_t info, std::size_t data);
const ServerSplitterDestinationData* GetDestinationData(std::size_t info,
std::size_t data) const;
void UpdateInternalState();
std::size_t GetInfoCount() const;
std::size_t GetDataCount() const;
private:
void Setup(std::size_t info_count, std::size_t data_count, bool is_splitter_bug_fixed);
bool UpdateInfo(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_splitter_count);
bool UpdateData(const std::vector<u8>& input, std::size_t& input_offset,
std::size_t& bytes_read, s32 in_data_count);
bool RecomposeDestination(ServerSplitterInfo& info, SplitterInfo::InInfoPrams& header,
const std::vector<u8>& input, const std::size_t& input_offset);
std::vector<ServerSplitterInfo> infos{};
std::vector<ServerSplitterDestinationData> datas{};
std::size_t info_count{};
std::size_t data_count{};
bool bug_fixed{};
};
} // namespace AudioCore