yuzu/src/video_core/renderer_opengl
2020-02-28 17:56:42 -03:00
..
gl_buffer_cache.cpp gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_buffer_cache.h gl_rasterizer: Upload constant buffers with glNamedBufferSubData 2019-11-02 05:05:34 -03:00
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h gl_device: Deduce indexing bug from device instead of heuristic 2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h query_cache: Address feedback 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
gl_rasterizer.h gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
gl_resource_manager.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_resource_manager.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
gl_shader_cache.h gl_shader_cache: Remove dynamic BaseBinding specialization 2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
gl_shader_decompiler.h gl_state_tracker: Implement dirty flags for clip distances and shaders 2020-02-28 17:56:42 -03:00
gl_shader_disk_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp Merge pull request #3098 from ReinUsesLisp/shader-invalidations 2019-11-24 19:36:30 -05:00
gl_shader_gen.h
gl_shader_manager.cpp gl_state: Remove program tracking 2020-02-28 17:52:14 -03:00
gl_shader_manager.h gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
gl_state_tracker.h gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
gl_stream_buffer.cpp gl_state: Remove completely 2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
gl_texture_cache.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
maxwell_to_gl.h maxwell_3d: Flatten cull and front face registers 2020-02-28 17:56:41 -03:00
renderer_opengl.cpp gl_state_tracker: Implement dirty flags for clip control 2020-02-28 17:56:42 -03:00
renderer_opengl.h renderer_opengl: Reintroduce dirty flags for render targets 2020-02-28 17:56:41 -03:00
utils.cpp gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00
utils.h gl_state: Remove VAO cache and tracking 2020-02-28 16:54:37 -03:00