eb10f25025
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
37 lines
931 B
C++
37 lines
931 B
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <atomic>
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#include <memory>
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class EmuWindow;
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class RendererBase;
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////////////////////////////////////////////////////////////////////////////////////////////////////
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// Video Core namespace
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namespace VideoCore {
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extern std::unique_ptr<RendererBase> g_renderer; ///< Renderer plugin
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extern EmuWindow* g_emu_window; ///< Emu window
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// TODO: Wrap these in a user settings struct along with any other graphics settings (often set from
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// qt ui)
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extern std::atomic<bool> g_hw_renderer_enabled;
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extern std::atomic<bool> g_shader_jit_enabled;
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extern std::atomic<bool> g_toggle_framelimit_enabled;
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/// Start the video core
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void Start();
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/// Initialize the video core
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bool Init(EmuWindow* emu_window);
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/// Shutdown the video core
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void Shutdown();
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} // namespace
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