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buffer_cache
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buffer_cache: Eliminate redundant map lookup in MarkRegionAsWritten()
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2020-07-20 17:48:00 -04:00 |
engines
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video_core/textures: Add and use SwizzleSliceToVoxel, and minor style changes
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2020-07-10 04:09:32 -03:00 |
macro
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
renderer_opengl
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Merge pull request #4391 from lioncash/nrvo
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2020-07-24 06:33:09 -07:00 |
renderer_vulkan
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vulkan: Resolve -Wmissing-field-initializer warnings
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2020-07-25 03:50:18 -04:00 |
shader
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Merge pull request #4391 from lioncash/nrvo
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2020-07-24 06:33:09 -07:00 |
texture_cache
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Merge pull request #4396 from lioncash/comma
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2020-07-29 19:55:44 -04:00 |
textures
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Merge pull request #4324 from ReinUsesLisp/formats
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2020-07-21 00:13:04 -04:00 |
CMakeLists.txt
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async shaders
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2020-07-17 14:24:57 +10:00 |
compatible_formats.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
compatible_formats.h
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compatible_formats: Add missing header guard
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2020-07-21 00:42:19 -04:00 |
dirty_flags.cpp
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dirty_flags.h
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DirtyFlags: relax need to set render_targets as dirty
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2020-03-14 11:47:33 -04:00 |
dma_pusher.cpp
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
dma_pusher.h
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DmaPusher: Remove dead code in step
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2020-05-16 12:42:27 +10:00 |
fence_manager.h
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fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a
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2020-05-01 23:38:23 +00:00 |
gpu_asynch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_asynch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.cpp
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_synch.h
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General: Correct rebase, sync gpu and context management.
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2020-06-27 11:36:08 -04:00 |
gpu_thread.cpp
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video_core: Remove unused variables
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2020-07-21 00:57:25 -04:00 |
gpu_thread.h
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GPU: Implement Flush Requests for Async mode.
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2020-04-22 11:36:17 -04:00 |
gpu.cpp
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async shaders
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2020-07-17 14:24:57 +10:00 |
gpu.h
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video_core/gpu: Correct the size of the puller registers
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2020-07-26 22:26:29 +01:00 |
guest_driver.cpp
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
guest_driver.h
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gl_shader_cache: Rework shader cache and remove post-specializations
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2020-03-09 18:40:06 -03:00 |
memory_manager.cpp
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
memory_manager.h
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memory_manager: Eliminate variable shadowing
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2020-06-19 22:02:58 -04:00 |
morton.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
morton.h
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query_cache.h
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
rasterizer_accelerated.cpp
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_accelerated.h
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core: memory: Move to Core::Memory namespace.
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2020-04-17 00:59:28 -04:00 |
rasterizer_interface.h
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{maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers
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2020-04-28 02:18:12 -03:00 |
renderer_base.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_base.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |
sampler_cache.cpp
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sampler_cache.h
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shader_cache.h
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shader_cache: Make use of std::erase_if
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2020-07-14 15:49:15 -04:00 |
shader_notify.cpp
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Fix style issues
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2020-07-18 14:24:32 +10:00 |
shader_notify.h
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async shaders
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2020-07-17 14:24:57 +10:00 |
surface.cpp
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
surface.h
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video_core: Rearrange pixel format names
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2020-07-13 01:44:23 -03:00 |
video_core.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
video_core.h
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Frontend/GPU: Refactor context management
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2020-03-24 21:03:42 -06:00 |