f9259c0383
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/hle/service/nvdrv/nvdrv.h"
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#include "core/hle/service/service.h"
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namespace Kernel {
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class WritableEvent;
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}
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namespace Service::Nvidia {
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class NVDRV final : public ServiceFramework<NVDRV> {
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public:
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NVDRV(std::shared_ptr<Module> nvdrv, const char* name);
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~NVDRV() override;
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void SignalGPUInterruptSyncpt(const u32 syncpoint_id, const u32 value);
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private:
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void Open(Kernel::HLERequestContext& ctx);
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void Ioctl(Kernel::HLERequestContext& ctx);
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void Ioctl2(Kernel::HLERequestContext& ctx);
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void Ioctl3(Kernel::HLERequestContext& ctx);
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void Close(Kernel::HLERequestContext& ctx);
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void Initialize(Kernel::HLERequestContext& ctx);
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void QueryEvent(Kernel::HLERequestContext& ctx);
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void SetClientPID(Kernel::HLERequestContext& ctx);
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void FinishInitialize(Kernel::HLERequestContext& ctx);
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void GetStatus(Kernel::HLERequestContext& ctx);
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void DumpGraphicsMemoryInfo(Kernel::HLERequestContext& ctx);
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void IoctlBase(Kernel::HLERequestContext& ctx, IoctlVersion version);
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std::shared_ptr<Module> nvdrv;
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u64 pid{};
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};
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} // namespace Service::Nvidia
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