90e994471a
Also replaced C headers with the C++ equivalent ones
77 lines
2.0 KiB
C
77 lines
2.0 KiB
C
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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// Make sure we pick up USER_DIR if set in config.h
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#include "common/common.h"
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// Directory seperators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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#ifndef MAX_PATH
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#define MAX_PATH 260
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#endif
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define USERDATA_DIR "user"
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#define EMU_DATA_DIR "emu"
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#else
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#define USERDATA_DIR "user"
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#ifdef USER_DIR
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#define EMU_DATA_DIR USER_DIR
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#else
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#define EMU_DATA_DIR ".emu"
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#endif
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#endif
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// Shared data dirs (Sys and shared User for linux)
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#ifdef _WIN32
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#define SYSDATA_DIR "sys"
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#else
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#ifdef DATA_DIR
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#define SYSDATA_DIR DATA_DIR "sys"
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#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
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#else
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#define SYSDATA_DIR "sys"
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#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define CONFIG_DIR "config"
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#define GAMECONFIG_DIR "game_config"
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#define MAPS_DIR "maps"
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#define CACHE_DIR "cache"
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#define SHADERCACHE_DIR "shader_cache"
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#define STATESAVES_DIR "state_saves"
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#define SCREENSHOTS_DIR "screenShots"
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#define DUMP_DIR "dump"
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#define DUMP_TEXTURES_DIR "textures"
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#define DUMP_FRAMES_DIR "frames"
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#define DUMP_AUDIO_DIR "audio"
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#define LOGS_DIR "logs"
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#define SHADERS_DIR "shaders"
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#define SYSCONF_DIR "sysconf"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define EMU_CONFIG "emu.ini"
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#define DEBUGGER_CONFIG "debugger.ini"
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#define LOGGER_CONFIG "logger.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "emu.log"
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// Files in the directory returned by GetUserPath(D_SYSCONF_IDX)
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#define SYSCONF "SYSCONF"
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