1a954b2a59
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
160 lines
5.2 KiB
C++
160 lines
5.2 KiB
C++
// Copyright 2018 yuzu emulator team
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include <unordered_map>
|
|
#include <vector>
|
|
#include "common/common_types.h"
|
|
#include "core/hle/kernel/writable_event.h"
|
|
#include "core/hle/service/nvdrv/nvdata.h"
|
|
#include "core/hle/service/nvdrv/syncpoint_manager.h"
|
|
#include "core/hle/service/service.h"
|
|
|
|
namespace Core {
|
|
class System;
|
|
}
|
|
|
|
namespace Service::NVFlinger {
|
|
class NVFlinger;
|
|
}
|
|
|
|
namespace Service::Nvidia {
|
|
|
|
class SyncpointManager;
|
|
|
|
namespace Devices {
|
|
class nvdevice;
|
|
}
|
|
|
|
/// Represents an Nvidia event
|
|
struct NvEvent {
|
|
Kernel::EventPair event;
|
|
Fence fence{};
|
|
};
|
|
|
|
struct EventInterface {
|
|
// Mask representing currently busy events
|
|
u64 events_mask{};
|
|
// Each kernel event associated to an NV event
|
|
std::array<NvEvent, MaxNvEvents> events;
|
|
// The status of the current NVEvent
|
|
std::array<EventState, MaxNvEvents> status{};
|
|
// Tells if an NVEvent is registered or not
|
|
std::array<bool, MaxNvEvents> registered{};
|
|
// When an NVEvent is waiting on GPU interrupt, this is the sync_point
|
|
// associated with it.
|
|
std::array<u32, MaxNvEvents> assigned_syncpt{};
|
|
// This is the value of the GPU interrupt for which the NVEvent is waiting
|
|
// for.
|
|
std::array<u32, MaxNvEvents> assigned_value{};
|
|
// Constant to denote an unasigned syncpoint.
|
|
static constexpr u32 unassigned_syncpt = 0xFFFFFFFF;
|
|
std::optional<u32> GetFreeEvent() const {
|
|
u64 mask = events_mask;
|
|
for (u32 i = 0; i < MaxNvEvents; i++) {
|
|
const bool is_free = (mask & 0x1) == 0;
|
|
if (is_free) {
|
|
if (status[i] == EventState::Registered || status[i] == EventState::Free) {
|
|
return {i};
|
|
}
|
|
}
|
|
mask = mask >> 1;
|
|
}
|
|
return std::nullopt;
|
|
}
|
|
void SetEventStatus(const u32 event_id, EventState new_status) {
|
|
EventState old_status = status[event_id];
|
|
if (old_status == new_status) {
|
|
return;
|
|
}
|
|
status[event_id] = new_status;
|
|
if (new_status == EventState::Registered) {
|
|
registered[event_id] = true;
|
|
}
|
|
if (new_status == EventState::Waiting || new_status == EventState::Busy) {
|
|
events_mask |= (1ULL << event_id);
|
|
}
|
|
}
|
|
void RegisterEvent(const u32 event_id) {
|
|
registered[event_id] = true;
|
|
if (status[event_id] == EventState::Free) {
|
|
status[event_id] = EventState::Registered;
|
|
}
|
|
}
|
|
void UnregisterEvent(const u32 event_id) {
|
|
registered[event_id] = false;
|
|
if (status[event_id] == EventState::Registered) {
|
|
status[event_id] = EventState::Free;
|
|
}
|
|
}
|
|
void LiberateEvent(const u32 event_id) {
|
|
status[event_id] = registered[event_id] ? EventState::Registered : EventState::Free;
|
|
events_mask &= ~(1ULL << event_id);
|
|
assigned_syncpt[event_id] = unassigned_syncpt;
|
|
assigned_value[event_id] = 0;
|
|
}
|
|
};
|
|
|
|
class Module final {
|
|
public:
|
|
explicit Module(Core::System& system_);
|
|
~Module();
|
|
|
|
/// Returns a pointer to one of the available devices, identified by its name.
|
|
template <typename T>
|
|
std::shared_ptr<T> GetDevice(const std::string& name) {
|
|
auto itr = devices.find(name);
|
|
if (itr == devices.end())
|
|
return nullptr;
|
|
return std::static_pointer_cast<T>(itr->second);
|
|
}
|
|
|
|
NvResult VerifyFD(DeviceFD fd) const;
|
|
|
|
/// Opens a device node and returns a file descriptor to it.
|
|
DeviceFD Open(const std::string& device_name);
|
|
|
|
/// Sends an ioctl command to the specified file descriptor.
|
|
NvResult Ioctl1(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
|
std::vector<u8>& output, IoctlCtrl& ctrl);
|
|
|
|
NvResult Ioctl2(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
|
const std::vector<u8>& inline_input, std::vector<u8>& output, IoctlCtrl& ctrl);
|
|
|
|
NvResult Ioctl3(DeviceFD fd, Ioctl command, const std::vector<u8>& input,
|
|
std::vector<u8>& output, std::vector<u8>& inline_output, IoctlCtrl& ctrl);
|
|
|
|
/// Closes a device file descriptor and returns operation success.
|
|
NvResult Close(DeviceFD fd);
|
|
|
|
void SignalSyncpt(const u32 syncpoint_id, const u32 value);
|
|
|
|
std::shared_ptr<Kernel::ReadableEvent> GetEvent(u32 event_id) const;
|
|
|
|
std::shared_ptr<Kernel::WritableEvent> GetEventWriteable(u32 event_id) const;
|
|
|
|
private:
|
|
/// Manages syncpoints on the host
|
|
SyncpointManager syncpoint_manager;
|
|
|
|
/// Id to use for the next open file descriptor.
|
|
DeviceFD next_fd = 1;
|
|
|
|
/// Mapping of file descriptors to the devices they reference.
|
|
std::unordered_map<DeviceFD, std::shared_ptr<Devices::nvdevice>> open_files;
|
|
|
|
/// Mapping of device node names to their implementation.
|
|
std::unordered_map<std::string, std::shared_ptr<Devices::nvdevice>> devices;
|
|
|
|
EventInterface events_interface;
|
|
};
|
|
|
|
/// Registers all NVDRV services with the specified service manager.
|
|
void InstallInterfaces(SM::ServiceManager& service_manager, NVFlinger::NVFlinger& nvflinger,
|
|
Core::System& system);
|
|
|
|
} // namespace Service::Nvidia
|