yuzu/src/video_core/renderer_opengl
Lioncash aa26baa3db glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Avoids constructing a std::string just to append a character.
2018-04-19 20:04:09 -04:00
..
gl_rasterizer_cache.cpp GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
gl_rasterizer_cache.h GPU: Add support for the DXT23 and DXT45 compressed texture formats. 2018-04-18 20:48:53 -05:00
gl_rasterizer.cpp GLCache: Added boilerplate code to make supporting configurable texture component types. 2018-04-18 14:17:28 -05:00
gl_rasterizer.h renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
gl_resource_manager.h shaders: Fix GCC and clang build issues. 2018-04-14 16:01:40 -04:00
gl_shader_decompiler.cpp glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine() 2018-04-19 20:04:09 -04:00
gl_shader_decompiler.h shaders: Expose hints about used const buffers. 2018-04-15 11:50:10 -04:00
gl_shader_gen.cpp gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_gen.h GPU: Use the same buffer names in the generated GLSL and the buffer uploading code. 2018-04-15 15:02:50 -05:00
gl_shader_manager.cpp gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_manager.h gl_shader_gen: Support vertical/horizontal viewport flipping. (#347) 2018-04-18 16:42:40 -04:00
gl_shader_util.cpp gl_shader_util: Grab latest upstream. 2018-04-13 23:48:21 -04:00
gl_shader_util.h gl_shader_util: Add missing includes. 2018-04-13 23:48:23 -04:00
gl_state.cpp GPU: Allow configuring ssbos in the opengl state manager. 2018-04-14 22:54:23 -05:00
gl_state.h GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage. 2018-04-15 11:15:54 -05:00
gl_stream_buffer.cpp
gl_stream_buffer.h
maxwell_to_gl.h renderer_opengl: Implement BlendEquation and BlendFunc. 2018-04-17 18:11:48 -04:00
renderer_opengl.cpp renderer_opengl: Fix Morton copy byteswap, etc. 2018-04-14 16:01:39 -04:00
renderer_opengl.h renderer_opengl: Use OGLProgram instead of OGLShader. 2018-04-13 23:48:21 -04:00