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gl_rasterizer_cache.cpp
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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2018-04-18 20:48:53 -05:00 |
gl_rasterizer_cache.h
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
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2018-04-18 20:48:53 -05:00 |
gl_rasterizer.cpp
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GLCache: Added boilerplate code to make supporting configurable texture component types.
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2018-04-18 14:17:28 -05:00 |
gl_rasterizer.h
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renderer_opengl: Implement BlendEquation and BlendFunc.
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2018-04-17 18:11:48 -04:00 |
gl_resource_manager.h
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shaders: Fix GCC and clang build issues.
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2018-04-14 16:01:40 -04:00 |
gl_shader_decompiler.cpp
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glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
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2018-04-19 20:04:09 -04:00 |
gl_shader_decompiler.h
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shaders: Expose hints about used const buffers.
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2018-04-15 11:50:10 -04:00 |
gl_shader_gen.cpp
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
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2018-04-18 16:42:40 -04:00 |
gl_shader_gen.h
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GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
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2018-04-15 15:02:50 -05:00 |
gl_shader_manager.cpp
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
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2018-04-18 16:42:40 -04:00 |
gl_shader_manager.h
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
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2018-04-18 16:42:40 -04:00 |
gl_shader_util.cpp
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gl_shader_util: Grab latest upstream.
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2018-04-13 23:48:21 -04:00 |
gl_shader_util.h
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gl_shader_util: Add missing includes.
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2018-04-13 23:48:23 -04:00 |
gl_state.cpp
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GPU: Allow configuring ssbos in the opengl state manager.
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2018-04-14 22:54:23 -05:00 |
gl_state.h
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GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.
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2018-04-15 11:15:54 -05:00 |
gl_stream_buffer.cpp
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gl_stream_buffer.h
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maxwell_to_gl.h
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renderer_opengl: Implement BlendEquation and BlendFunc.
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2018-04-17 18:11:48 -04:00 |
renderer_opengl.cpp
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renderer_opengl: Fix Morton copy byteswap, etc.
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2018-04-14 16:01:39 -04:00 |
renderer_opengl.h
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renderer_opengl: Use OGLProgram instead of OGLShader.
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2018-04-13 23:48:21 -04:00 |