yuzu/src/video_core
Mat M ab72696beb
Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile
gl_shader_cache: Use CompileDepth::FullDecompile on GLSL
2020-04-15 03:17:46 -04:00
..
buffer_cache Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
engines shader/arithmetic: Add FCMP_CR variant 2020-04-14 19:11:04 -03:00
renderer_opengl Merge pull request #3656 from ReinUsesLisp/glsl-full-decompile 2020-04-15 03:17:46 -04:00
renderer_vulkan vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo 2020-04-15 03:30:08 -03:00
shader shader/arithmetic: Add FCMP_CR variant 2020-04-14 19:11:04 -03:00
texture_cache Texture Cache: Only do buffer copies on accurate GPU. (#3634) 2020-04-14 23:21:00 -04:00
textures Merge pull request #3631 from ReinUsesLisp/more-astc 2020-04-13 10:17:32 -04:00
CMakeLists.txt renderer_vulkan: Drop Vulkan-Hpp 2020-04-10 22:49:02 -03:00
dirty_flags.cpp
dirty_flags.h
dma_pusher.cpp
dma_pusher.h
gpu_asynch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_asynch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_synch.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.cpp GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu_thread.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
gpu.cpp
gpu.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
guest_driver.cpp
guest_driver.h
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp Memory: Correct GCC errors. 2020-04-08 18:09:16 -04:00
memory_manager.h Memory: Address Feedback. 2020-04-08 13:40:46 -04:00
morton.cpp
morton.h
query_cache.h Clang Format. 2020-04-06 09:23:08 -04:00
rasterizer_accelerated.cpp
rasterizer_accelerated.h
rasterizer_cache.cpp
rasterizer_cache.h Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. 2020-04-06 09:23:07 -04:00
rasterizer_interface.h GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr 2020-04-06 09:21:46 -04:00
renderer_base.cpp
renderer_base.h
sampler_cache.cpp
sampler_cache.h
surface.cpp
surface.h video_core: Use native ASTC when available 2020-04-01 01:14:04 -03:00
video_core.cpp
video_core.h