yuzu/src/citra_qt/bootmanager.cpp
Yuri Kunde Schlesner cd817be922 citra-qt: Move system shutdown to run inside EmuThread
This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
2015-09-03 15:09:50 -03:00

280 lines
8.2 KiB
C++

#include <QHBoxLayout>
#include <QKeyEvent>
#include <QApplication>
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// Required for screen DPI information
#include <QScreen>
#include <QWindow>
#endif
#include "bootmanager.h"
#include "main.h"
#include "common/string_util.h"
#include "common/scm_rev.h"
#include "common/key_map.h"
#include "common/microprofile.h"
#include "core/core.h"
#include "core/settings.h"
#include "core/system.h"
#include "video_core/debug_utils/debug_utils.h"
#include "video_core/video_core.h"
#include "citra_qt/version.h"
#define APP_NAME "citra"
#define APP_VERSION "0.1-" VERSION
#define APP_TITLE APP_NAME " " APP_VERSION
#define COPYRIGHT "Copyright (C) 2013-2014 Citra Team"
EmuThread::EmuThread(GRenderWindow* render_window) :
exec_step(false), running(false), stop_run(false), render_window(render_window) {
}
void EmuThread::run() {
render_window->MakeCurrent();
MicroProfileOnThreadCreate("EmuThread");
stop_run = false;
// holds whether the cpu was running during the last iteration,
// so that the DebugModeLeft signal can be emitted before the
// next execution step
bool was_active = false;
while (!stop_run) {
if (running) {
if (!was_active)
emit DebugModeLeft();
Core::RunLoop();
was_active = running || exec_step;
if (!was_active && !stop_run)
emit DebugModeEntered();
} else if (exec_step) {
if (!was_active)
emit DebugModeLeft();
exec_step = false;
Core::SingleStep();
emit DebugModeEntered();
yieldCurrentThread();
was_active = false;
} else {
std::unique_lock<std::mutex> lock(running_mutex);
running_cv.wait(lock, [this]{ return IsRunning() || exec_step || stop_run; });
}
}
// Shutdown the core emulation
System::Shutdown();
MicroProfileOnThreadExit();
render_window->moveContext();
}
// This class overrides paintEvent and resizeEvent to prevent the GUI thread from stealing GL context.
// The corresponding functionality is handled in EmuThread instead
class GGLWidgetInternal : public QGLWidget
{
public:
GGLWidgetInternal(QGLFormat fmt, GRenderWindow* parent)
: QGLWidget(fmt, parent), parent(parent) {
}
void paintEvent(QPaintEvent* ev) override {
}
void resizeEvent(QResizeEvent* ev) override {
parent->OnClientAreaResized(ev->size().width(), ev->size().height());
parent->OnFramebufferSizeChanged();
}
private:
GRenderWindow* parent;
};
GRenderWindow::GRenderWindow(QWidget* parent, EmuThread* emu_thread) :
QWidget(parent), keyboard_id(0), emu_thread(emu_thread) {
std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
setWindowTitle(QString::fromStdString(window_title));
keyboard_id = KeyMap::NewDeviceId();
ReloadSetKeymaps();
// TODO: One of these flags might be interesting: WA_OpaquePaintEvent, WA_NoBackground, WA_DontShowOnScreen, WA_DeleteOnClose
QGLFormat fmt;
fmt.setVersion(3,3);
fmt.setProfile(QGLFormat::CoreProfile);
// Requests a forward-compatible context, which is required to get a 3.2+ context on OS X
fmt.setOption(QGL::NoDeprecatedFunctions);
child = new GGLWidgetInternal(fmt, this);
QBoxLayout* layout = new QHBoxLayout(this);
resize(VideoCore::kScreenTopWidth, VideoCore::kScreenTopHeight + VideoCore::kScreenBottomHeight);
layout->addWidget(child);
layout->setMargin(0);
setLayout(layout);
OnMinimalClientAreaChangeRequest(GetActiveConfig().min_client_area_size);
OnFramebufferSizeChanged();
NotifyClientAreaSizeChanged(std::pair<unsigned,unsigned>(child->width(), child->height()));
BackupGeometry();
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
connect(this->windowHandle(), SIGNAL(screenChanged(QScreen*)), this, SLOT(OnFramebufferSizeChanged()));
#endif
}
void GRenderWindow::moveContext()
{
DoneCurrent();
// We need to move GL context to the swapping thread in Qt5
#if QT_VERSION > QT_VERSION_CHECK(5, 0, 0)
// If the thread started running, move the GL Context to the new thread. Otherwise, move it back.
auto thread = (QThread::currentThread() == qApp->thread() && emu_thread != nullptr) ? emu_thread : qApp->thread();
child->context()->moveToThread(thread);
#endif
}
void GRenderWindow::SwapBuffers()
{
#if !defined(QT_NO_DEBUG)
// Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent
// since the last time you called swapBuffers. This presumably means something if you're using
// QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never
// call doneCurrent in this thread.
child->makeCurrent();
#endif
child->swapBuffers();
}
void GRenderWindow::MakeCurrent()
{
child->makeCurrent();
}
void GRenderWindow::DoneCurrent()
{
child->doneCurrent();
}
void GRenderWindow::PollEvents() {
}
// On Qt 5.0+, this correctly gets the size of the framebuffer (pixels).
//
// Older versions get the window size (density independent pixels),
// and hence, do not support DPI scaling ("retina" displays).
// The result will be a viewport that is smaller than the extent of the window.
void GRenderWindow::OnFramebufferSizeChanged()
{
// Screen changes potentially incur a change in screen DPI, hence we should update the framebuffer size
#if QT_VERSION >= QT_VERSION_CHECK(5, 0, 0)
// windowHandle() might not be accessible until the window is displayed to screen.
auto pixel_ratio = windowHandle() ? (windowHandle()->screen()->devicePixelRatio()) : 1.0;
unsigned width = child->QPaintDevice::width() * pixel_ratio;
unsigned height = child->QPaintDevice::height() * pixel_ratio;
#else
unsigned width = child->QPaintDevice::width();
unsigned height = child->QPaintDevice::height();
#endif
NotifyFramebufferLayoutChanged(EmuWindow::FramebufferLayout::DefaultScreenLayout(width, height));
}
void GRenderWindow::BackupGeometry()
{
geometry = ((QGLWidget*)this)->saveGeometry();
}
void GRenderWindow::RestoreGeometry()
{
// We don't want to back up the geometry here (obviously)
QWidget::restoreGeometry(geometry);
}
void GRenderWindow::restoreGeometry(const QByteArray& geometry)
{
// Make sure users of this class don't need to deal with backing up the geometry themselves
QWidget::restoreGeometry(geometry);
BackupGeometry();
}
QByteArray GRenderWindow::saveGeometry()
{
// If we are a top-level widget, store the current geometry
// otherwise, store the last backup
if (parent() == nullptr)
return ((QGLWidget*)this)->saveGeometry();
else
return geometry;
}
void GRenderWindow::keyPressEvent(QKeyEvent* event)
{
this->KeyPressed({event->key(), keyboard_id});
}
void GRenderWindow::keyReleaseEvent(QKeyEvent* event)
{
this->KeyReleased({event->key(), keyboard_id});
}
void GRenderWindow::mousePressEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
{
auto pos = event->pos();
this->TouchPressed(static_cast<unsigned>(pos.x()), static_cast<unsigned>(pos.y()));
}
}
void GRenderWindow::mouseMoveEvent(QMouseEvent *event)
{
auto pos = event->pos();
this->TouchMoved(static_cast<unsigned>(std::max(pos.x(), 0)), static_cast<unsigned>(std::max(pos.y(), 0)));
}
void GRenderWindow::mouseReleaseEvent(QMouseEvent *event)
{
if (event->button() == Qt::LeftButton)
this->TouchReleased();
}
void GRenderWindow::ReloadSetKeymaps()
{
for (int i = 0; i < Settings::NativeInput::NUM_INPUTS; ++i) {
KeyMap::SetKeyMapping({Settings::values.input_mappings[Settings::NativeInput::All[i]], keyboard_id}, Service::HID::pad_mapping[i]);
}
}
void GRenderWindow::OnClientAreaResized(unsigned width, unsigned height)
{
NotifyClientAreaSizeChanged(std::make_pair(width, height));
}
void GRenderWindow::OnMinimalClientAreaChangeRequest(const std::pair<unsigned,unsigned>& minimal_size) {
setMinimumSize(minimal_size.first, minimal_size.second);
}
void GRenderWindow::OnEmulationStarting(EmuThread* emu_thread) {
this->emu_thread = emu_thread;
}
void GRenderWindow::OnEmulationStopping() {
emu_thread = nullptr;
}