yuzu/src
ReinUsesLisp ae8d4b6c0c
shader/memory: Implement LDG.U8 and unaligned U8 loads
LDG can load single bytes instead of full integers or packs of integers.
These have the advantage of loading bytes that are not aligned to 4
bytes.

To emulate these this commit gets the byte being referenced (by doing
"address & 3" and then using that to extract the byte from the loaded
integer:

result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8)
2019-12-18 01:21:46 -03:00
..
audio_core core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class 2019-11-26 21:55:39 -05:00
common common: SPSCQueue: Notify after incrementing queue size. 2019-12-16 20:39:53 -05:00
core Merge pull request #3214 from lioncash/svc-func 2019-12-12 21:32:36 -05:00
input_common
tests core/memory: Migrate over memory mapping functions to the new Memory class 2019-11-26 21:53:34 -05:00
video_core shader/memory: Implement LDG.U8 and unaligned U8 loads 2019-12-18 01:21:46 -03:00
web_service web-service: Port citra's updated web_backend code. 2019-11-09 14:00:44 -05:00
yuzu core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class 2019-11-26 21:55:39 -05:00
yuzu_cmd yuzu_cmd: Use string_view instead of string for extensions 2019-11-07 01:52:18 -03:00
yuzu_tester
.clang-format
CMakeLists.txt