..
gl_rasterizer_cache.cpp
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:18:27 -04:00
gl_rasterizer_cache.h
gl_rasterizer_cache: Implement texture format G8R8.
2018-07-15 01:33:42 -04:00
gl_rasterizer.cpp
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:18:27 -04:00
gl_rasterizer.h
GPU: Only configure the used framebuffers during clear.
2018-07-03 22:32:59 -05:00
gl_resource_manager.h
gl_state: Fix state management for texture swizzle.
2018-06-26 17:15:58 -04:00
gl_shader_decompiler.cpp
gl_shader_gen: Implement dual vertex shader mode.
2018-07-12 22:25:36 -04:00
gl_shader_decompiler.h
gl_shader_gen: Implement dual vertex shader mode.
2018-07-12 22:25:36 -04:00
gl_shader_gen.cpp
gl_shader_gen: Implement dual vertex shader mode.
2018-07-12 22:25:36 -04:00
gl_shader_gen.h
gl_shader_gen: Implement dual vertex shader mode.
2018-07-12 22:25:36 -04:00
gl_shader_manager.cpp
core: Don't construct instance of Core::System, just to access its live instance
2018-07-18 18:18:27 -04:00
gl_shader_manager.h
gl_shader_util.cpp
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
gl_shader_util.h
Rename logging macro back to LOG_*
2018-07-02 21:45:47 -04:00
gl_state.cpp
Merge pull request #593 from bunnei/fix-swizzle
2018-06-26 22:05:49 -04:00
gl_state.h
Merge pull request #593 from bunnei/fix-swizzle
2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp
gl_stream_buffer.h
maxwell_to_gl.h
GPU: Allow using the old NV04 values for the depth test function.
2018-07-05 13:01:31 -05:00
renderer_opengl.cpp
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00
renderer_opengl.h
vi: Partially implement buffer crop parameters.
2018-07-17 20:13:17 -04:00