yuzu/src/video_core
ReinUsesLisp b675c97cdd vk_memory_manager: Implement memory manager
A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
..
debug_utils
engines core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
renderer_opengl Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb 2019-02-16 15:36:00 -05:00
renderer_vulkan vk_memory_manager: Implement memory manager 2019-02-19 03:42:28 -03:00
shader gl_shader_decompiler: Re-implement TLDS lod 2019-02-12 17:03:07 -03:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt vk_memory_manager: Implement memory manager 2019-02-19 03:42:28 -03:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
gpu.h Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real 2019-02-12 21:44:20 -05:00
macro_interpreter.cpp
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
renderer_base.cpp
renderer_base.h
surface.cpp Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00