yuzu/src/video_core/renderer_opengl
2020-02-14 17:38:27 -03:00
..
gl_buffer_cache.cpp
gl_buffer_cache.h
gl_device.cpp
gl_device.h
gl_framebuffer_cache.cpp
gl_framebuffer_cache.h
gl_query_cache.cpp vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_query_cache.h vk_query_cache: Implement generic query cache on Vulkan 2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_rasterizer.h gl_query_cache: Optimize query cache 2020-02-14 17:38:27 -03:00
gl_resource_manager.cpp gl_resource_manager: Add managed query class 2020-02-13 22:25:55 -03:00
gl_resource_manager.h gl_resource_manager: Add managed query class 2020-02-13 22:25:55 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_cache.h
gl_shader_decompiler.cpp Merge pull request #3282 from FernandoS27/indexed-samplers 2020-02-01 20:41:40 -05:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h Shader_IR: Store Bound buffer on Shader Usage 2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp
gl_shader_gen.h
gl_shader_manager.cpp
gl_shader_manager.h gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp gl_rasterizer: Implement GL_POINT_SPRITE 2020-02-04 15:19:45 -03:00
gl_state.h gl_rasterizer: Implement GL_POINT_SPRITE 2020-02-04 15:19:45 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache 2020-01-29 11:23:50 -05:00
gl_texture_cache.h
maxwell_to_gl.h maxwell_to_gl: Implement R8G8_USCALED 2020-02-04 21:32:36 -03:00
renderer_opengl.cpp
renderer_opengl.h
utils.cpp renderer_opengl/utils: Remove unused header inclusions 2020-01-15 06:31:23 -05:00
utils.h renderer_opengl/utils: Forward declare private structs 2020-01-15 06:30:01 -05:00