yuzu/src/video_core
Lioncash bd983414f6 core_timing: Convert core timing into a class
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.

Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
..
debug_utils
engines core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
renderer_opengl core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
renderer_vulkan vk_device: Abstract device handling into a class 2019-02-12 21:43:02 -03:00
shader Merge pull request #2108 from FernandoS27/fix-cc 2019-02-12 10:39:03 -05:00
textures Merge pull request #2042 from ReinUsesLisp/nouveau-tex 2019-02-06 20:19:20 -05:00
CMakeLists.txt Merge pull request #2113 from ReinUsesLisp/vulkan-base 2019-02-14 10:06:48 -05:00
dma_pusher.cpp video_core: Assert on invalid GPU to CPU address queries 2019-02-03 04:58:40 -03:00
dma_pusher.h video_core/dma_pusher: Silence C4828 warnings 2019-01-30 12:36:31 -05:00
gpu.cpp core_timing: Convert core timing into a class 2019-02-15 21:50:25 -05:00
gpu.h Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-Real 2019-02-12 21:44:20 -05:00
macro_interpreter.cpp Fixed uninitialized memory due to missing returns in canary 2018-12-19 12:52:32 +11:00
macro_interpreter.h
memory_manager.cpp memory_manager: Check for reserved page status 2019-02-03 04:58:24 -03:00
memory_manager.h
morton.cpp gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. 2018-12-28 15:36:45 -05:00
morton.h
rasterizer_cache.cpp
rasterizer_cache.h
rasterizer_interface.h gl_rasterizer: Implement a more accurate fermi 2D copy. 2019-02-06 21:54:21 -05:00
renderer_base.cpp yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
renderer_base.h yuzu, video_core: Screenshot functionality 2018-12-18 22:54:41 +01:00
surface.cpp Implement BGRA8 framebuffer format 2019-02-09 23:44:01 +01:00
surface.h video_core: Remove unused Fill surface type 2019-02-01 02:57:47 -03:00
video_core.cpp gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00
video_core.h gl_shader_disk_cache: Pass core system as argument and guard against games without title ids 2019-02-06 22:23:40 -03:00