0d1d755086
Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer.
88 lines
3.1 KiB
C++
88 lines
3.1 KiB
C++
// Copyright 2018 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <utility>
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#include <variant>
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#include "video_core/shader/shader_ir.h"
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namespace VideoCommon::Shader {
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namespace {
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std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
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OperationCode operation_code) {
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for (; cursor >= 0; --cursor) {
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const Node node = code[cursor];
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if (const auto operation = std::get_if<OperationNode>(node)) {
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if (operation->GetCode() == operation_code)
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return {node, cursor};
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}
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if (const auto conditional = std::get_if<ConditionalNode>(node)) {
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const auto& code = conditional->GetCode();
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const auto [found, internal_cursor] =
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FindOperation(code, static_cast<s64>(code.size() - 1), operation_code);
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if (found)
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return {found, cursor};
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}
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}
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return {};
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}
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} // namespace
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Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
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if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
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// Cbuf found, but it has to be immediate
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return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
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}
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if (const auto gpr = std::get_if<GprNode>(tracked)) {
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if (gpr->GetIndex() == Tegra::Shader::Register::ZeroIndex) {
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return nullptr;
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}
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// Reduce the cursor in one to avoid infinite loops when the instruction sets the same
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// register that it uses as operand
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const auto [source, new_cursor] = TrackRegister(gpr, code, cursor - 1);
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if (!source) {
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return nullptr;
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}
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return TrackCbuf(source, code, new_cursor);
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}
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if (const auto operation = std::get_if<OperationNode>(tracked)) {
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for (std::size_t i = 0; i < operation->GetOperandsCount(); ++i) {
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if (const auto found = TrackCbuf((*operation)[i], code, cursor)) {
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// Cbuf found in operand
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return found;
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}
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}
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return nullptr;
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}
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if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
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const auto& code = conditional->GetCode();
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return TrackCbuf(tracked, code, static_cast<s64>(code.size()));
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}
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return nullptr;
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}
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std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
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s64 cursor) {
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for (; cursor >= 0; --cursor) {
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const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
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if (!found_node) {
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return {};
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}
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const auto operation = std::get_if<OperationNode>(found_node);
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ASSERT(operation);
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const auto& target = (*operation)[0];
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if (const auto gpr_target = std::get_if<GprNode>(target)) {
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if (gpr_target->GetIndex() == tracked->GetIndex()) {
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return {(*operation)[1], new_cursor};
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}
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}
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}
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return {};
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}
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} // namespace VideoCommon::Shader
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