yuzu/src/core/hle/kernel/client_session.cpp
Subv 073653e858 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions.
Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed.

HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30 23:02:05 -05:00

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C++

// Copyright 2016 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include "common/assert.h"
#include "core/hle/kernel/client_port.h"
#include "core/hle/kernel/client_session.h"
#include "core/hle/kernel/server_session.h"
#include "core/hle/kernel/kernel.h"
namespace Kernel {
ClientSession::ClientSession() {}
ClientSession::~ClientSession() {}
ResultVal<SharedPtr<ClientSession>> ClientSession::Create(SharedPtr<ServerSession> server_session, SharedPtr<ClientPort> client_port, std::string name) {
SharedPtr<ClientSession> client_session(new ClientSession);
client_session->name = std::move(name);
client_session->server_session = server_session;
client_session->client_port = client_port;
return MakeResult<SharedPtr<ClientSession>>(std::move(client_session));
}
ResultCode ClientSession::HandleSyncRequest() {
// Signal the server session that new data is available
ResultCode result = server_session->HandleSyncRequest();
if (result.IsError())
return result;
// Tell the client port to handle the request in case it's an HLE service.
// The client port can be nullptr for port-less sessions (Like for example File and Directory sessions).
if (client_port != nullptr)
result = client_port->HandleSyncRequest();
return result;
}
} // namespace