yuzu/src/video_core/renderer_opengl
Lioncash c1ba3e3d4a gl_shader_manager: Remove unnecessary gl_shader_manager inclusion
This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.

core/memory.h is also not used within this file at all, so we can remove
it as well.
2019-03-28 11:16:25 -04:00
..
gl_buffer_cache.cpp gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_buffer_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_global_cache.cpp gpu: Rewrite virtual memory manager using PageTable. 2019-03-20 22:36:02 -04:00
gl_global_cache.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_primitive_assembler.cpp gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_primitive_assembler.h gpu: Move GPUVAddr definition to common_types. 2019-03-20 22:36:02 -04:00
gl_rasterizer_cache.cpp Merge pull request #2256 from bunnei/gpu-vmm 2019-03-22 18:41:12 -04:00
gl_rasterizer_cache.h Merge pull request #2256 from bunnei/gpu-vmm 2019-03-22 18:41:12 -04:00
gl_rasterizer.cpp gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs() 2019-03-28 11:14:24 -04:00
gl_rasterizer.h gpu: Use host address for caching instead of guest address. 2019-03-14 22:34:42 -04:00
gl_resource_manager.cpp gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_resource_manager.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_shader_cache.cpp gl_shader_manager: Remove unnecessary gl_shader_manager inclusion 2019-03-28 11:16:25 -04:00
gl_shader_cache.h video_core: Refactor to use MemoryManager interface for all memory access. 2019-03-16 00:38:48 -04:00
gl_shader_decompiler.cpp shader/decode: Remove extras from MetaTexture 2019-02-26 00:11:30 -03:00
gl_shader_decompiler.h gl_shader_disk_cache: Address miscellaneous feedback 2019-02-06 22:23:40 -03:00
gl_shader_disk_cache.cpp gl_shader_disk_cache: Remove #pragma once from cpp file 2019-02-27 11:02:49 -05:00
gl_shader_disk_cache.h gl_shader_disk_cache: Use unordered containers 2019-02-06 22:23:41 -03:00
gl_shader_gen.cpp shader_decompiler: Improve Accuracy of Attribute Interpolation. 2019-02-14 03:25:07 -04:00
gl_shader_gen.h gl_shader_cache: Fixup GLSL unique identifiers 2019-02-06 22:23:40 -03:00
gl_shader_manager.cpp gl_shader_manager: Move using statement into the cpp file 2019-03-28 11:16:21 -04:00
gl_shader_manager.h gl_shader_manager: Move using statement into the cpp file 2019-03-28 11:16:21 -04:00
gl_shader_util.cpp
gl_shader_util.h gl_shader_util: Add parameter to handle retrievable programs 2019-02-06 22:20:57 -03:00
gl_state.cpp gl_state: Fixup multibind bug 2019-02-28 00:17:03 -03:00
gl_state.h gl_state: Remove texture target tracking 2019-01-30 19:10:35 -03:00
gl_stream_buffer.cpp gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
gl_stream_buffer.h gl_stream_buffer: Use DSA for buffer management 2019-01-06 16:49:24 -03:00
maxwell_to_gl.h
renderer_opengl.cpp memory: Simplify rasterizer cache operations. 2019-03-16 00:41:08 -04:00
renderer_opengl.h video_core/renderer_opengl: Replace direct usage of global system object accessors 2019-03-04 10:24:09 -05:00
utils.cpp
utils.h