yuzu/src/video_core/renderer_opengl
Subv c1bebdef5e GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles.

This fixes 1-2 Switch's splash screen.
2018-07-04 10:26:46 -05:00
..
gl_rasterizer_cache.cpp GPU: Only configure the used framebuffers during clear. 2018-07-03 22:32:59 -05:00
gl_rasterizer_cache.h GPU: Only configure the used framebuffers during clear. 2018-07-03 22:32:59 -05:00
gl_rasterizer.cpp GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles. 2018-07-04 10:26:46 -05:00
gl_rasterizer.h GPU: Only configure the used framebuffers during clear. 2018-07-03 22:32:59 -05:00
gl_resource_manager.h
gl_shader_decompiler.cpp Merge pull request #607 from jroweboy/logging 2018-07-03 00:26:45 -04:00
gl_shader_decompiler.h
gl_shader_gen.cpp
gl_shader_gen.h
gl_shader_manager.cpp
gl_shader_manager.h
gl_shader_util.cpp Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_shader_util.h Rename logging macro back to LOG_* 2018-07-02 21:45:47 -04:00
gl_state.cpp Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_state.h Merge pull request #593 from bunnei/fix-swizzle 2018-06-26 22:05:49 -04:00
gl_stream_buffer.cpp
gl_stream_buffer.h
maxwell_to_gl.h Update clang format 2018-07-02 21:45:47 -04:00
renderer_opengl.cpp Update clang format 2018-07-02 21:45:47 -04:00
renderer_opengl.h gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers. 2018-06-27 00:08:03 -04:00