..
gl_buffer_cache.cpp
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_buffer_cache.h
gl_rasterizer: Upload constant buffers with glNamedBufferSubData
2019-11-02 05:05:34 -03:00
gl_device.cpp
gl_device: Enable compute shaders for Intel Mesa drivers
2019-12-11 00:00:30 -03:00
gl_device.h
gl_device: Deduce indexing bug from device instead of heuristic
2019-11-25 16:15:22 -03:00
gl_framebuffer_cache.cpp
gl_framebuffer_cache: Optimize framebuffer key
2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h
gl_framebuffer_cache: Optimize framebuffer key
2019-11-28 23:02:20 -03:00
gl_query_cache.cpp
query_cache: Abstract OpenGL implementation
2020-02-14 17:38:27 -03:00
gl_query_cache.h
query_cache: Abstract OpenGL implementation
2020-02-14 17:38:27 -03:00
gl_rasterizer.cpp
gl_query_cache: Optimize query cache
2020-02-14 17:38:27 -03:00
gl_rasterizer.h
gl_query_cache: Optimize query cache
2020-02-14 17:38:27 -03:00
gl_resource_manager.cpp
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
gl_resource_manager.h
gl_resource_manager: Add managed query class
2020-02-13 22:25:55 -03:00
gl_sampler_cache.cpp
gl_sampler_cache.h
video_core: Add missing override specifiers
2019-07-07 13:38:39 -04:00
gl_shader_cache.cpp
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
gl_shader_cache.h
gl_shader_cache: Remove dynamic BaseBinding specialization
2019-11-22 21:28:49 -03:00
gl_shader_decompiler.cpp
Merge pull request #3282 from FernandoS27/indexed-samplers
2020-02-01 20:41:40 -05:00
gl_shader_decompiler.h
video_core: Unify ProgramType and ShaderStage into ShaderType
2019-11-22 21:28:48 -03:00
gl_shader_disk_cache.cpp
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
gl_shader_disk_cache.h
Shader_IR: Store Bound buffer on Shader Usage
2020-01-24 16:43:29 -04:00
gl_shader_gen.cpp
Merge pull request #3098 from ReinUsesLisp/shader-invalidations
2019-11-24 19:36:30 -05:00
gl_shader_gen.h
gl_shader_decompiler: Move entries to a separate function
2019-10-25 09:01:31 -04:00
gl_shader_manager.cpp
gl_shader_manager: Remove unused variable in SetFromRegs
2019-11-07 01:52:18 -03:00
gl_shader_manager.h
gl_rasterizer: Allow rendering without fragment shader
2019-12-26 16:38:49 -03:00
gl_shader_util.cpp
gl_shader_cache: Address review commentaries
2019-07-15 17:38:25 -03:00
gl_shader_util.h
gl_state.cpp
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-04 15:19:45 -03:00
gl_state.h
gl_rasterizer: Implement GL_POINT_SPRITE
2020-02-04 15:19:45 -03:00
gl_stream_buffer.cpp
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_stream_buffer.h
video_core: Make ARB_buffer_storage a required extension
2019-06-20 21:36:12 -03:00
gl_texture_cache.cpp
Merge pull request #3358 from ReinUsesLisp/implicit-texture-cache
2020-01-29 11:23:50 -05:00
gl_texture_cache.h
gl_shader_decompiler: Keep track of written images and mark them as modified
2019-09-05 23:26:05 -03:00
maxwell_to_gl.h
maxwell_to_gl: Implement R8G8_USCALED
2020-02-04 21:32:36 -03:00
renderer_opengl.cpp
renderer_opengl: Make ScreenRectVertex's constructor constexpr
2019-11-28 20:36:02 -03:00
renderer_opengl.h
renderer_opengl: Use explicit binding for presentation shaders
2019-11-28 20:25:56 -03:00
utils.cpp
renderer_opengl/utils: Remove unused header inclusions
2020-01-15 06:31:23 -05:00
utils.h
renderer_opengl/utils: Forward declare private structs
2020-01-15 06:30:01 -05:00