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gl_buffer_cache.cpp
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Merge pull request #6585 from ameerj/hades
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2021-07-25 11:39:04 -07:00 |
gl_buffer_cache.h
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gl_compute_pipeline.cpp
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_compute_pipeline.h
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video_core: Enable GL SPIR-V shaders
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2021-07-22 21:51:39 -04:00 |
gl_device.cpp
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Revert "renderers: Disable async shader compilation"
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2021-07-22 21:51:40 -04:00 |
gl_device.h
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video_core: Enable GL SPIR-V shaders
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2021-07-22 21:51:39 -04:00 |
gl_fence_manager.cpp
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gl_fence_manager.h
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gl_graphics_pipeline.cpp
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opengl: Fix asynchronous shaders
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2021-07-22 21:51:40 -04:00 |
gl_graphics_pipeline.h
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opengl: Fix asynchronous shaders
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2021-07-22 21:51:40 -04:00 |
gl_query_cache.cpp
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gl_query_cache.h
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gl_rasterizer.cpp
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vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
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2021-07-22 21:51:39 -04:00 |
gl_rasterizer.h
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gl_resource_manager.cpp
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gl_resource_manager.h
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gl_shader_cache.cpp
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gl_shader_cache: Remove unused variable
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2021-07-27 06:23:49 -04:00 |
gl_shader_cache.h
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gl_shader_cache: Fixes for async shaders
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2021-07-22 21:51:40 -04:00 |
gl_shader_context.h
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gl_shader_cache: Implement async shaders
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2021-07-22 21:51:38 -04:00 |
gl_shader_manager.cpp
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gl_shader_manager.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_shader_util.cpp
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_shader_util.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
gl_state_tracker.cpp
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gl_state_tracker.h
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gl_stream_buffer.cpp
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gl_stream_buffer.h
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gl_texture_cache.cpp
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gl_texture_cache.h
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maxwell_to_gl.h
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renderer_opengl.cpp
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Merge pull request #6696 from ameerj/speed-limit-rename
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2021-07-26 18:51:00 -07:00 |
renderer_opengl.h
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renderer_opengl: Use ARB_separate_shader_objects
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2021-07-22 21:51:40 -04:00 |
util_shaders.cpp
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astc_decoder: Reduce workgroup size
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2021-08-01 01:22:27 -04:00 |
util_shaders.h
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astc_decoder: Optimize the use EncodingData
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2021-07-31 21:36:26 -04:00 |