yuzu/src/video_core/video_core.cpp
Yuri Kunde Schlesner 478289140d Replace GLEW with a glLoadGen loader.
This should fix the GL loading errors that occur in some drivers due to
the use of deprecated functions by GLEW. Side benefits are more accurate
auto-completion (deprecated function and symbols don't exist) and faster
pointer loading (less entrypoints to load). In addition it removes an
external library depency, simplifying the build system a bit and
eliminating one set of binary libraries for Windows.
2014-09-01 17:41:56 -03:00

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1.2 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "common/common.h"
#include "common/emu_window.h"
#include "common/log.h"
#include "core/core.h"
#include "video_core/video_core.h"
#include "video_core/renderer_base.h"
#include "video_core/renderer_opengl/renderer_opengl.h"
////////////////////////////////////////////////////////////////////////////////////////////////////
// Video Core namespace
namespace VideoCore {
EmuWindow* g_emu_window = NULL; ///< Frontend emulator window
RendererBase* g_renderer = NULL; ///< Renderer plugin
int g_current_frame = 0;
/// Start the video core
void Start() {
if (g_emu_window == NULL) {
ERROR_LOG(VIDEO, "VideoCore::Start called without calling Init()!");
}
}
/// Initialize the video core
void Init(EmuWindow* emu_window) {
g_emu_window = emu_window;
g_renderer = new RendererOpenGL();
g_renderer->SetWindow(g_emu_window);
g_renderer->Init();
g_current_frame = 0;
NOTICE_LOG(VIDEO, "initialized OK");
}
/// Shutdown the video core
void Shutdown() {
delete g_renderer;
NOTICE_LOG(VIDEO, "shutdown OK");
}
} // namespace