c713383816
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/assert.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/readable_event.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/writable_event.h"
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namespace Kernel {
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ReadableEvent::ReadableEvent(KernelCore& kernel) : WaitObject{kernel} {}
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ReadableEvent::~ReadableEvent() = default;
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bool ReadableEvent::ShouldWait(Thread* thread) const {
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return !writable_event->IsSignaled();
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}
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void ReadableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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writable_event->ResetOnAcquire();
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}
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void ReadableEvent::AddWaitingThread(SharedPtr<Thread> thread) {
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writable_event->AddWaitingThread(thread);
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}
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void ReadableEvent::RemoveWaitingThread(Thread* thread) {
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writable_event->RemoveWaitingThread(thread);
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}
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void ReadableEvent::Signal() {
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writable_event->Signal();
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}
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void ReadableEvent::Clear() {
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writable_event->Clear();
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}
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void ReadableEvent::WakeupAllWaitingThreads() {
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writable_event->WakeupAllWaitingThreads();
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writable_event->ResetOnWakeup();
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}
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} // namespace Kernel
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