yuzu/src/video_core/renderer_vulkan
lat9nq ca26fd0f42 vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux
The previous fix only partially solved the issue, as only certain GPUs that needed 9 or less MiB subtracted would work (i.e. GTX 980 Ti, GT 730). This takes from DXVK's example to divide `heap_size` by 2 to determine `allocable_size`. Additionally tested on my Quadro K4200, which previously required setting it to 12 to boot.
2020-09-25 17:42:59 -04:00
..
shaders
fixed_pipeline_state.cpp
fixed_pipeline_state.h
maxwell_to_vk.cpp
maxwell_to_vk.h
nsight_aftermath_tracker.cpp
nsight_aftermath_tracker.h
renderer_vulkan.cpp Merge pull request #4674 from ReinUsesLisp/timeline-semaphores 2020-09-23 18:24:27 -07:00
renderer_vulkan.h Merge pull request #4674 from ReinUsesLisp/timeline-semaphores 2020-09-23 18:24:27 -07:00
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp
vk_buffer_cache.h
vk_command_pool.cpp
vk_command_pool.h
vk_compute_pass.cpp
vk_compute_pass.h
vk_compute_pipeline.cpp
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_device.cpp
vk_device.h
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp
vk_graphics_pipeline.h
vk_image.cpp
vk_image.h
vk_master_semaphore.cpp
vk_master_semaphore.h
vk_memory_manager.cpp
vk_memory_manager.h
vk_pipeline_cache.cpp
vk_pipeline_cache.h
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp
vk_rasterizer.h
vk_renderpass_cache.cpp
vk_renderpass_cache.h
vk_resource_pool.cpp
vk_resource_pool.h
vk_sampler_cache.cpp
vk_sampler_cache.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_decompiler.cpp
vk_shader_decompiler.h
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp
vk_state_tracker.h
vk_stream_buffer.cpp vk_stream_buffer: Fix initializing Vulkan with NVIDIA on Linux 2020-09-25 17:42:59 -04:00
vk_stream_buffer.h
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp
vk_update_descriptor.h
wrapper.cpp
wrapper.h