44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/hle/service/service.h"
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namespace Core {
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class System;
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}
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namespace Network {
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class RoomNetwork;
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}
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namespace Service::NIFM {
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void LoopProcess(Core::System& system);
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class IGeneralService final : public ServiceFramework<IGeneralService> {
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public:
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explicit IGeneralService(Core::System& system_);
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~IGeneralService() override;
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private:
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void GetClientId(HLERequestContext& ctx);
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void CreateScanRequest(HLERequestContext& ctx);
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void CreateRequest(HLERequestContext& ctx);
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void GetCurrentNetworkProfile(HLERequestContext& ctx);
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void RemoveNetworkProfile(HLERequestContext& ctx);
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void GetCurrentIpAddress(HLERequestContext& ctx);
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void CreateTemporaryNetworkProfile(HLERequestContext& ctx);
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void GetCurrentIpConfigInfo(HLERequestContext& ctx);
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void IsWirelessCommunicationEnabled(HLERequestContext& ctx);
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void GetInternetConnectionStatus(HLERequestContext& ctx);
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void IsEthernetCommunicationEnabled(HLERequestContext& ctx);
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void IsAnyInternetRequestAccepted(HLERequestContext& ctx);
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void IsAnyForegroundRequestAccepted(HLERequestContext& ctx);
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Network::RoomNetwork& network;
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};
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} // namespace Service::NIFM
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