266703b50e
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
145 lines
2.5 KiB
C++
145 lines
2.5 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <string>
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#include "common/common_types.h"
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namespace Settings {
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namespace NativeButton {
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enum Values {
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A,
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B,
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X,
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Y,
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LStick,
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RStick,
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L,
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R,
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ZL,
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ZR,
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Plus,
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Minus,
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DLeft,
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DUp,
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DRight,
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DDown,
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LStick_Left,
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LStick_Up,
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LStick_Right,
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LStick_Down,
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RStick_Left,
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RStick_Up,
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RStick_Right,
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RStick_Down,
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SL,
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SR,
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Home,
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Screenshot,
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NumButtons,
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};
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constexpr int BUTTON_HID_BEGIN = A;
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constexpr int BUTTON_NS_BEGIN = Home;
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constexpr int BUTTON_HID_END = BUTTON_NS_BEGIN;
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constexpr int BUTTON_NS_END = NumButtons;
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constexpr int NUM_BUTTONS_HID = BUTTON_HID_END - BUTTON_HID_BEGIN;
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constexpr int NUM_BUTTONS_NS = BUTTON_NS_END - BUTTON_NS_BEGIN;
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static const std::array<const char*, NumButtons> mapping = {{
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"button_a",
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"button_b",
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"button_x",
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"button_y",
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"button_lstick",
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"button_rstick",
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"button_l",
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"button_r",
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"button_zl",
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"button_zr",
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"button_plus",
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"button_minus",
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"button_dleft",
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"button_dup",
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"button_dright",
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"button_ddown",
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"button_lstick_left",
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"button_lstick_up",
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"button_lstick_right",
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"button_lstick_down",
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"button_rstick_left",
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"button_rstick_up",
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"button_rstick_right",
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"button_rstick_down",
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"button_sl",
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"button_sr",
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"button_home",
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"button_screenshot",
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}};
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} // namespace NativeButton
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namespace NativeAnalog {
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enum Values {
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LStick,
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RStick,
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NumAnalogs,
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};
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constexpr int STICK_HID_BEGIN = LStick;
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constexpr int STICK_HID_END = NumAnalogs;
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constexpr int NUM_STICKS_HID = NumAnalogs;
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static const std::array<const char*, NumAnalogs> mapping = {{
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"lstick",
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"rstick",
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}};
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} // namespace NativeAnalog
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struct Values {
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// System
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bool use_docked_mode;
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// Controls
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std::array<std::string, NativeButton::NumButtons> buttons;
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std::array<std::string, NativeAnalog::NumAnalogs> analogs;
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std::string motion_device;
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std::string touch_device;
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// Core
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bool use_cpu_jit;
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// Data Storage
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bool use_virtual_sd;
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// Renderer
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float resolution_factor;
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bool toggle_framelimit;
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float bg_red;
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float bg_green;
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float bg_blue;
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std::string log_filter;
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// Debugging
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bool use_gdbstub;
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u16 gdbstub_port;
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} extern values;
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void Apply();
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} // namespace Settings
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