yuzu/src/video_core/renderer_opengl
bunnei cd0a7dfdbc
Merge pull request #3258 from FernandoS27/shader-amend
Shader_IR: add the ability to amend code in the shader ir.
2020-01-04 14:05:17 -05:00
..
gl_buffer_cache.cpp
gl_buffer_cache.h
gl_device.cpp gl_device: Enable compute shaders for Intel Mesa drivers 2019-12-11 00:00:30 -03:00
gl_device.h
gl_framebuffer_cache.cpp gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_framebuffer_cache.h gl_framebuffer_cache: Optimize framebuffer key 2019-11-28 23:02:20 -03:00
gl_rasterizer.cpp gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_rasterizer.h gl_rasterizer: Implement RASTERIZE_ENABLE 2019-12-18 19:28:23 -03:00
gl_resource_manager.cpp
gl_resource_manager.h
gl_sampler_cache.cpp
gl_sampler_cache.h
gl_shader_cache.cpp gl_shader_cache: Update commentary for shared memory 2019-12-20 22:51:21 -03:00
gl_shader_cache.h
gl_shader_decompiler.cpp Shader_IR: Address Feedback 2020-01-04 14:40:57 -04:00
gl_shader_decompiler.h
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_gen.cpp
gl_shader_gen.h
gl_shader_manager.cpp
gl_shader_manager.h gl_rasterizer: Allow rendering without fragment shader 2019-12-26 16:38:49 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state.cpp gl_rasterizer: Implement RASTERIZE_ENABLE 2019-12-18 19:28:23 -03:00
gl_state.h gl_rasterizer: Implement RASTERIZE_ENABLE 2019-12-18 19:28:23 -03:00
gl_stream_buffer.cpp
gl_stream_buffer.h
gl_texture_cache.cpp
gl_texture_cache.h
maxwell_to_gl.h maxwell_to_gl: Implement missing primitive topologies 2019-12-22 22:33:01 -03:00
renderer_opengl.cpp renderer_opengl: Make ScreenRectVertex's constructor constexpr 2019-11-28 20:36:02 -03:00
renderer_opengl.h renderer_opengl: Use explicit binding for presentation shaders 2019-11-28 20:25:56 -03:00
utils.cpp
utils.h