cedbe925cd
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). |
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.. | ||
buffer_cache | ||
engines | ||
renderer_opengl | ||
renderer_vulkan | ||
shader | ||
texture_cache | ||
textures | ||
CMakeLists.txt | ||
dirty_flags.cpp | ||
dirty_flags.h | ||
dma_pusher.cpp | ||
dma_pusher.h | ||
gpu_asynch.cpp | ||
gpu_asynch.h | ||
gpu_synch.cpp | ||
gpu_synch.h | ||
gpu_thread.cpp | ||
gpu_thread.h | ||
gpu.cpp | ||
gpu.h | ||
guest_driver.cpp | ||
guest_driver.h | ||
macro_interpreter.cpp | ||
macro_interpreter.h | ||
memory_manager.cpp | ||
memory_manager.h | ||
morton.cpp | ||
morton.h | ||
query_cache.h | ||
rasterizer_accelerated.cpp | ||
rasterizer_accelerated.h | ||
rasterizer_cache.cpp | ||
rasterizer_cache.h | ||
rasterizer_interface.h | ||
renderer_base.cpp | ||
renderer_base.h | ||
sampler_cache.cpp | ||
sampler_cache.h | ||
surface.cpp | ||
surface.h | ||
video_core.cpp | ||
video_core.h |