2c89d4d5cd
They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively. Also redirect some APT_A functions to their APT_U equivalents. Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module. Implemented formatting the savegame. Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
46 lines
1.3 KiB
C++
46 lines
1.3 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common_types.h"
|
|
|
|
#include "core/file_sys/disk_archive.h"
|
|
#include "core/loader/loader.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// FileSys namespace
|
|
|
|
namespace FileSys {
|
|
|
|
/// File system interface to the ExtSaveData archive
|
|
class Archive_ExtSaveData final : public DiskArchive {
|
|
public:
|
|
Archive_ExtSaveData(const std::string& mount_point);
|
|
|
|
/**
|
|
* Initialize the archive.
|
|
* @return true if it initialized successfully
|
|
*/
|
|
bool Initialize();
|
|
|
|
ResultCode Open(const Path& path) override;
|
|
ResultCode Format(const Path& path) const override;
|
|
std::string GetName() const override { return "ExtSaveData"; }
|
|
|
|
const std::string& GetMountPoint() const override {
|
|
return concrete_mount_point;
|
|
}
|
|
|
|
protected:
|
|
/**
|
|
* This holds the full directory path for this archive, it is only set after a successful call to Open,
|
|
* this is formed as <base extsavedatapath>/<type>/<high>/<low>.
|
|
* See GetExtSaveDataPath for the code that extracts this data from an archive path.
|
|
*/
|
|
std::string concrete_mount_point;
|
|
};
|
|
|
|
} // namespace FileSys
|