f4c24d0832
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference.
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <vector>
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#include <boost/smart_ptr/intrusive_ptr.hpp>
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#include "common/common_types.h"
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#include "core/hle/kernel/object.h"
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namespace Kernel {
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class KernelCore;
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class Thread;
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/// Class that represents a Kernel object that a thread can be waiting on
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class WaitObject : public Object {
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public:
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explicit WaitObject(KernelCore& kernel);
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~WaitObject() override;
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/**
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* Check if the specified thread should wait until the object is available
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* @param thread The thread about which we're deciding.
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* @return True if the current thread should wait due to this object being unavailable
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*/
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virtual bool ShouldWait(Thread* thread) const = 0;
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/// Acquire/lock the object for the specified thread if it is available
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virtual void Acquire(Thread* thread) = 0;
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/**
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* Add a thread to wait on this object
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* @param thread Pointer to thread to add
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*/
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virtual void AddWaitingThread(SharedPtr<Thread> thread);
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/**
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* Removes a thread from waiting on this object (e.g. if it was resumed already)
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* @param thread Pointer to thread to remove
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*/
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virtual void RemoveWaitingThread(Thread* thread);
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/**
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* Wake up all threads waiting on this object that can be awoken, in priority order,
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* and set the synchronization result and output of the thread.
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*/
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virtual void WakeupAllWaitingThreads();
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/**
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* Wakes up a single thread waiting on this object.
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* @param thread Thread that is waiting on this object to wakeup.
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*/
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void WakeupWaitingThread(SharedPtr<Thread> thread);
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/// Obtains the highest priority thread that is ready to run from this object's waiting list.
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SharedPtr<Thread> GetHighestPriorityReadyThread();
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/// Get a const reference to the waiting threads list for debug use
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const std::vector<SharedPtr<Thread>>& GetWaitingThreads() const;
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private:
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/// Threads waiting for this object to become available
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std::vector<SharedPtr<Thread>> waiting_threads;
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};
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// Specialization of DynamicObjectCast for WaitObjects
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template <>
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inline SharedPtr<WaitObject> DynamicObjectCast<WaitObject>(SharedPtr<Object> object) {
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if (object != nullptr && object->IsWaitable()) {
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return boost::static_pointer_cast<WaitObject>(object);
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}
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return nullptr;
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}
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} // namespace Kernel
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