5737441374
Falls back to title ID + 0x1000, which is what HOS does.
90 lines
2.4 KiB
C++
90 lines
2.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "common/common_funcs.h"
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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namespace FileSys {
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// A localized entry containing strings within the NACP.
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// One for each language of type Language.
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struct LanguageEntry {
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std::array<char, 0x200> application_name;
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std::array<char, 0x100> developer_name;
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std::string GetApplicationName() const;
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std::string GetDeveloperName() const;
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};
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static_assert(sizeof(LanguageEntry) == 0x300, "LanguageEntry has incorrect size.");
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// The raw file format of a NACP file.
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struct RawNACP {
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std::array<LanguageEntry, 16> language_entries;
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INSERT_PADDING_BYTES(0x38);
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u64_le title_id;
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INSERT_PADDING_BYTES(0x20);
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std::array<char, 0x10> version_string;
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u64_le dlc_base_title_id;
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u64_le title_id_2;
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INSERT_PADDING_BYTES(0x28);
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u64_le product_code;
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u64_le title_id_3;
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std::array<u64_le, 0x7> title_id_array;
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INSERT_PADDING_BYTES(0x8);
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u64_le title_id_update;
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std::array<u8, 0x40> bcat_passphrase;
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INSERT_PADDING_BYTES(0xEC0);
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};
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static_assert(sizeof(RawNACP) == 0x4000, "RawNACP has incorrect size.");
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// A language on the NX. These are for names and icons.
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enum class Language : u8 {
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AmericanEnglish = 0,
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BritishEnglish = 1,
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Japanese = 2,
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French = 3,
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German = 4,
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LatinAmericanSpanish = 5,
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Spanish = 6,
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Italian = 7,
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Dutch = 8,
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CanadianFrench = 9,
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Portugese = 10,
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Russian = 11,
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Korean = 12,
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Taiwanese = 13,
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Chinese = 14,
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Default = 255,
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};
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extern const std::array<const char*, 15> LANGUAGE_NAMES;
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// A class representing the format used by NX metadata files, typically named Control.nacp.
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// These store application name, dev name, title id, and other miscellaneous data.
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class NACP {
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public:
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explicit NACP(VirtualFile file);
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~NACP();
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const LanguageEntry& GetLanguageEntry(Language language = Language::Default) const;
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std::string GetApplicationName(Language language = Language::Default) const;
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std::string GetDeveloperName(Language language = Language::Default) const;
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u64 GetTitleId() const;
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u64 GetDLCBaseTitleId() const;
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std::string GetVersionString() const;
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private:
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std::unique_ptr<RawNACP> raw;
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};
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} // namespace FileSys
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