243 lines
5.6 KiB
C++
243 lines
5.6 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <fmt/format.h>
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#include "common/common_types.h"
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namespace Shader::IR {
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enum class Attribute : u64 {
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PrimitiveId = 24,
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Layer = 25,
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ViewportIndex = 26,
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PointSize = 27,
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PositionX = 28,
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PositionY = 29,
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PositionZ = 30,
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PositionW = 31,
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Generic0X = 32,
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Generic0Y = 33,
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Generic0Z = 34,
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Generic0W = 35,
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Generic1X = 36,
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Generic1Y = 37,
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Generic1Z = 38,
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Generic1W = 39,
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Generic2X = 40,
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Generic2Y = 41,
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Generic2Z = 42,
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Generic2W = 43,
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Generic3X = 44,
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Generic3Y = 45,
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Generic3Z = 46,
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Generic3W = 47,
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Generic4X = 48,
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Generic4Y = 49,
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Generic4Z = 50,
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Generic4W = 51,
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Generic5X = 52,
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Generic5Y = 53,
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Generic5Z = 54,
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Generic5W = 55,
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Generic6X = 56,
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Generic6Y = 57,
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Generic6Z = 58,
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Generic6W = 59,
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Generic7X = 60,
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Generic7Y = 61,
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Generic7Z = 62,
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Generic7W = 63,
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Generic8X = 64,
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Generic8Y = 65,
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Generic8Z = 66,
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Generic8W = 67,
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Generic9X = 68,
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Generic9Y = 69,
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Generic9Z = 70,
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Generic9W = 71,
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Generic10X = 72,
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Generic10Y = 73,
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Generic10Z = 74,
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Generic10W = 75,
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Generic11X = 76,
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Generic11Y = 77,
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Generic11Z = 78,
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Generic11W = 79,
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Generic12X = 80,
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Generic12Y = 81,
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Generic12Z = 82,
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Generic12W = 83,
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Generic13X = 84,
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Generic13Y = 85,
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Generic13Z = 86,
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Generic13W = 87,
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Generic14X = 88,
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Generic14Y = 89,
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Generic14Z = 90,
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Generic14W = 91,
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Generic15X = 92,
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Generic15Y = 93,
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Generic15Z = 94,
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Generic15W = 95,
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Generic16X = 96,
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Generic16Y = 97,
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Generic16Z = 98,
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Generic16W = 99,
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Generic17X = 100,
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Generic17Y = 101,
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Generic17Z = 102,
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Generic17W = 103,
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Generic18X = 104,
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Generic18Y = 105,
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Generic18Z = 106,
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Generic18W = 107,
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Generic19X = 108,
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Generic19Y = 109,
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Generic19Z = 110,
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Generic19W = 111,
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Generic20X = 112,
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Generic20Y = 113,
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Generic20Z = 114,
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Generic20W = 115,
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Generic21X = 116,
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Generic21Y = 117,
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Generic21Z = 118,
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Generic21W = 119,
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Generic22X = 120,
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Generic22Y = 121,
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Generic22Z = 122,
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Generic22W = 123,
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Generic23X = 124,
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Generic23Y = 125,
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Generic23Z = 126,
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Generic23W = 127,
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Generic24X = 128,
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Generic24Y = 129,
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Generic24Z = 130,
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Generic24W = 131,
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Generic25X = 132,
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Generic25Y = 133,
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Generic25Z = 134,
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Generic25W = 135,
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Generic26X = 136,
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Generic26Y = 137,
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Generic26Z = 138,
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Generic26W = 139,
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Generic27X = 140,
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Generic27Y = 141,
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Generic27Z = 142,
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Generic27W = 143,
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Generic28X = 144,
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Generic28Y = 145,
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Generic28Z = 146,
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Generic28W = 147,
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Generic29X = 148,
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Generic29Y = 149,
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Generic29Z = 150,
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Generic29W = 151,
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Generic30X = 152,
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Generic30Y = 153,
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Generic30Z = 154,
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Generic30W = 155,
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Generic31X = 156,
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Generic31Y = 157,
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Generic31Z = 158,
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Generic31W = 159,
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ColorFrontDiffuseR = 160,
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ColorFrontDiffuseG = 161,
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ColorFrontDiffuseB = 162,
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ColorFrontDiffuseA = 163,
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ColorFrontSpecularR = 164,
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ColorFrontSpecularG = 165,
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ColorFrontSpecularB = 166,
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ColorFrontSpecularA = 167,
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ColorBackDiffuseR = 168,
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ColorBackDiffuseG = 169,
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ColorBackDiffuseB = 170,
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ColorBackDiffuseA = 171,
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ColorBackSpecularR = 172,
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ColorBackSpecularG = 173,
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ColorBackSpecularB = 174,
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ColorBackSpecularA = 175,
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ClipDistance0 = 176,
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ClipDistance1 = 177,
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ClipDistance2 = 178,
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ClipDistance3 = 179,
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ClipDistance4 = 180,
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ClipDistance5 = 181,
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ClipDistance6 = 182,
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ClipDistance7 = 183,
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PointSpriteS = 184,
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PointSpriteT = 185,
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FogCoordinate = 186,
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TessellationEvaluationPointU = 188,
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TessellationEvaluationPointV = 189,
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InstanceId = 190,
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VertexId = 191,
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FixedFncTexture0S = 192,
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FixedFncTexture0T = 193,
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FixedFncTexture0R = 194,
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FixedFncTexture0Q = 195,
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FixedFncTexture1S = 196,
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FixedFncTexture1T = 197,
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FixedFncTexture1R = 198,
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FixedFncTexture1Q = 199,
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FixedFncTexture2S = 200,
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FixedFncTexture2T = 201,
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FixedFncTexture2R = 202,
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FixedFncTexture2Q = 203,
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FixedFncTexture3S = 204,
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FixedFncTexture3T = 205,
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FixedFncTexture3R = 206,
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FixedFncTexture3Q = 207,
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FixedFncTexture4S = 208,
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FixedFncTexture4T = 209,
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FixedFncTexture4R = 210,
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FixedFncTexture4Q = 211,
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FixedFncTexture5S = 212,
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FixedFncTexture5T = 213,
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FixedFncTexture5R = 214,
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FixedFncTexture5Q = 215,
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FixedFncTexture6S = 216,
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FixedFncTexture6T = 217,
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FixedFncTexture6R = 218,
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FixedFncTexture6Q = 219,
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FixedFncTexture7S = 220,
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FixedFncTexture7T = 221,
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FixedFncTexture7R = 222,
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FixedFncTexture7Q = 223,
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FixedFncTexture8S = 224,
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FixedFncTexture8T = 225,
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FixedFncTexture8R = 226,
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FixedFncTexture8Q = 227,
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FixedFncTexture9S = 228,
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FixedFncTexture9T = 229,
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FixedFncTexture9R = 230,
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FixedFncTexture9Q = 231,
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ViewportMask = 232,
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FrontFace = 255,
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};
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[[nodiscard]] bool IsGeneric(Attribute attribute) noexcept;
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[[nodiscard]] u32 GenericAttributeIndex(Attribute attribute);
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[[nodiscard]] std::string NameOf(Attribute attribute);
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} // namespace Shader::IR
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template <>
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struct fmt::formatter<Shader::IR::Attribute> {
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constexpr auto parse(format_parse_context& ctx) {
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return ctx.begin();
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}
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template <typename FormatContext>
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auto format(const Shader::IR::Attribute& attribute, FormatContext& ctx) {
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return fmt::format_to(ctx.out(), "{}", Shader::IR::NameOf(attribute));
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}
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};
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