172 lines
4.9 KiB
C++
172 lines
4.9 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "core/hle/service/service.h"
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namespace Kernel {
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class Event;
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}
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namespace Service {
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namespace NVFlinger {
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class NVFlinger;
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}
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namespace AM {
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enum SystemLanguage {
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Japanese = 0,
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English = 1, // en-US
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French = 2,
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German = 3,
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Italian = 4,
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Spanish = 5,
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Chinese = 6,
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Korean = 7,
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Dutch = 8,
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Portuguese = 9,
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Russian = 10,
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Taiwanese = 11,
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BritishEnglish = 12, // en-GB
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CanadianFrench = 13,
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LatinAmericanSpanish = 14, // es-419
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// 4.0.0+
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SimplifiedChinese = 15,
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TraditionalChinese = 16,
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};
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class IWindowController final : public ServiceFramework<IWindowController> {
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public:
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IWindowController();
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private:
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void GetAppletResourceUserId(Kernel::HLERequestContext& ctx);
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void AcquireForegroundRights(Kernel::HLERequestContext& ctx);
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};
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class IAudioController final : public ServiceFramework<IAudioController> {
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public:
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IAudioController();
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private:
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void SetExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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void GetMainAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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void GetLibraryAppletExpectedMasterVolume(Kernel::HLERequestContext& ctx);
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u32 volume{100};
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};
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class IDisplayController final : public ServiceFramework<IDisplayController> {
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public:
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IDisplayController();
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};
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class IDebugFunctions final : public ServiceFramework<IDebugFunctions> {
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public:
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IDebugFunctions();
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};
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class ISelfController final : public ServiceFramework<ISelfController> {
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public:
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ISelfController(std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
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private:
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void SetFocusHandlingMode(Kernel::HLERequestContext& ctx);
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void SetRestartMessageEnabled(Kernel::HLERequestContext& ctx);
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void SetPerformanceModeChangedNotification(Kernel::HLERequestContext& ctx);
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void SetOperationModeChangedNotification(Kernel::HLERequestContext& ctx);
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void SetOutOfFocusSuspendingEnabled(Kernel::HLERequestContext& ctx);
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void LockExit(Kernel::HLERequestContext& ctx);
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void UnlockExit(Kernel::HLERequestContext& ctx);
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void GetLibraryAppletLaunchableEvent(Kernel::HLERequestContext& ctx);
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void CreateManagedDisplayLayer(Kernel::HLERequestContext& ctx);
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void SetScreenShotPermission(Kernel::HLERequestContext& ctx);
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void SetHandlesRequestToDisplay(Kernel::HLERequestContext& ctx);
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger;
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Kernel::SharedPtr<Kernel::Event> launchable_event;
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};
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class ICommonStateGetter final : public ServiceFramework<ICommonStateGetter> {
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public:
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ICommonStateGetter();
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private:
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enum class FocusState : u8 {
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InFocus = 1,
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NotInFocus = 2,
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};
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enum class OperationMode : u8 {
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Handheld = 0,
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Docked = 1,
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};
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void GetEventHandle(Kernel::HLERequestContext& ctx);
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void ReceiveMessage(Kernel::HLERequestContext& ctx);
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void GetCurrentFocusState(Kernel::HLERequestContext& ctx);
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void GetOperationMode(Kernel::HLERequestContext& ctx);
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void GetPerformanceMode(Kernel::HLERequestContext& ctx);
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Kernel::SharedPtr<Kernel::Event> event;
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};
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class ILibraryAppletCreator final : public ServiceFramework<ILibraryAppletCreator> {
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public:
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ILibraryAppletCreator();
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private:
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void CreateLibraryApplet(Kernel::HLERequestContext& ctx);
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void CreateStorage(Kernel::HLERequestContext& ctx);
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};
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class IApplicationFunctions final : public ServiceFramework<IApplicationFunctions> {
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public:
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IApplicationFunctions();
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private:
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void PopLaunchParameter(Kernel::HLERequestContext& ctx);
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void CreateApplicationAndRequestToStartForQuest(Kernel::HLERequestContext& ctx);
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void EnsureSaveData(Kernel::HLERequestContext& ctx);
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void SetTerminateResult(Kernel::HLERequestContext& ctx);
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void GetDisplayVersion(Kernel::HLERequestContext& ctx);
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void GetDesiredLanguage(Kernel::HLERequestContext& ctx);
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void InitializeGamePlayRecording(Kernel::HLERequestContext& ctx);
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void SetGamePlayRecordingState(Kernel::HLERequestContext& ctx);
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void NotifyRunning(Kernel::HLERequestContext& ctx);
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};
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class IHomeMenuFunctions final : public ServiceFramework<IHomeMenuFunctions> {
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public:
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IHomeMenuFunctions();
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private:
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void RequestToGetForeground(Kernel::HLERequestContext& ctx);
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};
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class IGlobalStateController final : public ServiceFramework<IGlobalStateController> {
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public:
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IGlobalStateController();
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};
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class IApplicationCreator final : public ServiceFramework<IApplicationCreator> {
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public:
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IApplicationCreator();
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};
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class IProcessWindingController final : public ServiceFramework<IProcessWindingController> {
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public:
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IProcessWindingController();
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};
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/// Registers all AM services with the specified service manager.
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void InstallInterfaces(SM::ServiceManager& service_manager,
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std::shared_ptr<NVFlinger::NVFlinger> nvflinger);
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} // namespace AM
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} // namespace Service
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