..
gl_buffer_cache.cpp
gl_buffer_cache.h
gl_device.cpp
gl_device.h
gl_framebuffer_cache.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_framebuffer_cache.h
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_query_cache.cpp
gl_query_cache.h
gl_rasterizer.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_rasterizer.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
gl_resource_manager.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_resource_manager.h
gl_state: Remove VAO cache and tracking
2020-02-28 16:54:37 -03:00
gl_sampler_cache.cpp
Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.
2020-02-27 21:34:00 -05:00
gl_sampler_cache.h
gl_shader_cache.cpp
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_cache.h
gl_shader_decompiler.cpp
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_decompiler.h
gl_state_tracker: Implement dirty flags for clip distances and shaders
2020-02-28 17:56:42 -03:00
gl_shader_disk_cache.cpp
gl_shader_disk_cache.h
gl_shader_gen.cpp
gl_shader_gen.h
gl_shader_manager.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_manager.h
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
gl_shader_util.cpp
gl_shader_util.h
gl_state_tracker.cpp
dirty_flags: Deduplicate code between OpenGL and Vulkan
2020-02-28 17:56:43 -03:00
gl_state_tracker.h
renderer_opengl: Fix edge-case where alpha testing might cull presentation
2020-02-28 17:56:43 -03:00
gl_stream_buffer.cpp
gl_state: Remove completely
2020-02-28 17:56:35 -03:00
gl_stream_buffer.h
gl_texture_cache.cpp
gl_texture_cache: Remove blending disable on blits
2020-02-28 17:56:43 -03:00
gl_texture_cache.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
maxwell_to_gl.h
Merge pull request #3301 from ReinUsesLisp/state-tracker
2020-03-09 18:34:37 -03:00
renderer_opengl.cpp
gl_shader_manager: Fix interaction between graphics and compute
2020-03-11 01:04:52 -03:00
renderer_opengl.h
renderer_opengl: Reintroduce dirty flags for render targets
2020-02-28 17:56:41 -03:00
utils.cpp
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00
utils.h
gl_state_tracker: Track state of index buffers
2020-02-28 17:56:42 -03:00