yuzu/src/shader_recompiler/backend/glsl/var_alloc.h
Morph 99ceb03a1c general: Convert source file copyright comments over to SPDX
This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-23 05:55:32 -04:00

105 lines
2.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <bitset>
#include <string>
#include <vector>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Shader::IR {
class Inst;
class Value;
enum class Type;
} // namespace Shader::IR
namespace Shader::Backend::GLSL {
enum class GlslVarType : u32 {
U1,
F16x2,
U32,
F32,
U64,
F64,
U32x2,
F32x2,
U32x3,
F32x3,
U32x4,
F32x4,
PrecF32,
PrecF64,
Void,
};
struct Id {
union {
u32 raw;
BitField<0, 1, u32> is_valid;
BitField<1, 4, GlslVarType> type;
BitField<6, 26, u32> index;
};
bool operator==(Id rhs) const noexcept {
return raw == rhs.raw;
}
bool operator!=(Id rhs) const noexcept {
return !operator==(rhs);
}
};
static_assert(sizeof(Id) == sizeof(u32));
class VarAlloc {
public:
struct UseTracker {
bool uses_temp{};
size_t num_used{};
std::vector<bool> var_use;
};
/// Used for explicit usages of variables, may revert to temporaries
std::string Define(IR::Inst& inst, GlslVarType type);
std::string Define(IR::Inst& inst, IR::Type type);
/// Used to assign variables used by the IR. May return a blank string if
/// the instruction's result is unused in the IR.
std::string AddDefine(IR::Inst& inst, GlslVarType type);
std::string PhiDefine(IR::Inst& inst, IR::Type type);
std::string Consume(const IR::Value& value);
std::string ConsumeInst(IR::Inst& inst);
std::string GetGlslType(GlslVarType type) const;
std::string GetGlslType(IR::Type type) const;
const UseTracker& GetUseTracker(GlslVarType type) const;
std::string Representation(u32 index, GlslVarType type) const;
private:
GlslVarType RegType(IR::Type type) const;
Id Alloc(GlslVarType type);
void Free(Id id);
UseTracker& GetUseTracker(GlslVarType type);
std::string Representation(Id id) const;
UseTracker var_bool{};
UseTracker var_f16x2{};
UseTracker var_u32{};
UseTracker var_u32x2{};
UseTracker var_u32x3{};
UseTracker var_u32x4{};
UseTracker var_f32{};
UseTracker var_f32x2{};
UseTracker var_f32x3{};
UseTracker var_f32x4{};
UseTracker var_u64{};
UseTracker var_f64{};
UseTracker var_precf32{};
UseTracker var_precf64{};
};
} // namespace Shader::Backend::GLSL