yuzu/src/video_core/renderer_vulkan
Lioncash db6fbd5894 vk_blit_screen: Make use of designated initializers where applicable
Now that we make use of C++20, we can use designated initializers to
make things a little nicer to read.
2020-07-12 19:45:30 -04:00
..
shaders
fixed_pipeline_state.cpp vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible 2020-06-26 20:57:22 -03:00
fixed_pipeline_state.h vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible 2020-06-26 20:57:22 -03:00
maxwell_to_vk.cpp maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float 2020-06-28 02:57:10 -04:00
maxwell_to_vk.h
nsight_aftermath_tracker.cpp
nsight_aftermath_tracker.h
renderer_vulkan.cpp configuration: implement per-game configurations (#4098) 2020-07-09 22:42:09 -04:00
renderer_vulkan.h
vk_blit_screen.cpp vk_blit_screen: Make use of designated initializers where applicable 2020-07-12 19:45:30 -04:00
vk_blit_screen.h
vk_buffer_cache.cpp gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
vk_buffer_cache.h gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading 2020-06-26 16:58:40 -03:00
vk_compute_pass.cpp
vk_compute_pass.h
vk_compute_pipeline.cpp
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_device.cpp vk_device: Enable VK_EXT_extended_dynamic_state when available 2020-06-26 20:55:15 -03:00
vk_device.h vk_device: Enable VK_EXT_extended_dynamic_state when available 2020-06-26 20:55:15 -03:00
vk_fence_manager.cpp
vk_fence_manager.h
vk_graphics_pipeline.cpp vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible 2020-06-26 20:57:22 -03:00
vk_graphics_pipeline.h
vk_image.cpp
vk_image.h
vk_memory_manager.cpp
vk_memory_manager.h
vk_pipeline_cache.cpp vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible 2020-06-26 20:57:22 -03:00
vk_pipeline_cache.h vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible 2020-06-26 20:57:22 -03:00
vk_query_cache.cpp
vk_query_cache.h
vk_rasterizer.cpp vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT 2020-07-10 18:15:32 -03:00
vk_rasterizer.h vk_rasterizer: Use VK_EXT_extended_dynamic_state 2020-06-26 20:57:22 -03:00
vk_renderpass_cache.cpp
vk_renderpass_cache.h
vk_resource_manager.cpp
vk_resource_manager.h
vk_sampler_cache.cpp vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters 2020-06-18 04:56:31 -04:00
vk_sampler_cache.h
vk_scheduler.cpp General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. 2020-06-27 11:36:09 -04:00
vk_scheduler.h
vk_shader_decompiler.cpp
vk_shader_decompiler.h
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_state_tracker.cpp vk_rasterizer: Use VK_EXT_extended_dynamic_state 2020-06-26 20:57:22 -03:00
vk_state_tracker.h vk_rasterizer: Use VK_EXT_extended_dynamic_state 2020-06-26 20:57:22 -03:00
vk_stream_buffer.cpp vk_stream_buffer: set allocable_size to 9 MiB 2020-07-09 21:28:32 -04:00
vk_stream_buffer.h gl_buffer_cache: Mark buffers as resident 2020-06-24 02:36:14 -03:00
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp vk_update_descriptor: Upload descriptor sets data directly 2020-06-18 17:47:19 -03:00
vk_update_descriptor.h vk_update_descriptor: Upload descriptor sets data directly 2020-06-18 17:47:19 -03:00
wrapper.cpp Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl 2020-07-07 10:58:09 -04:00
wrapper.h Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl 2020-07-07 10:58:09 -04:00