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shaders
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fixed_pipeline_state.cpp
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
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2020-06-26 20:57:22 -03:00 |
fixed_pipeline_state.h
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
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2020-06-26 20:57:22 -03:00 |
maxwell_to_vk.cpp
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maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float
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2020-06-28 02:57:10 -04:00 |
maxwell_to_vk.h
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nsight_aftermath_tracker.cpp
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nsight_aftermath_tracker.h
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renderer_vulkan.cpp
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configuration: implement per-game configurations (#4098)
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2020-07-09 22:42:09 -04:00 |
renderer_vulkan.h
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vk_blit_screen.cpp
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vk_blit_screen: Make use of designated initializers where applicable
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2020-07-12 19:45:30 -04:00 |
vk_blit_screen.h
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vk_buffer_cache.cpp
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
vk_buffer_cache.h
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
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2020-06-26 16:58:40 -03:00 |
vk_compute_pass.cpp
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vk_compute_pass.h
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vk_compute_pipeline.cpp
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vk_compute_pipeline.h
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vk_descriptor_pool.cpp
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vk_descriptor_pool.h
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vk_device.cpp
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vk_device: Enable VK_EXT_extended_dynamic_state when available
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2020-06-26 20:55:15 -03:00 |
vk_device.h
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vk_device: Enable VK_EXT_extended_dynamic_state when available
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2020-06-26 20:55:15 -03:00 |
vk_fence_manager.cpp
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vk_fence_manager.h
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vk_graphics_pipeline.cpp
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
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2020-06-26 20:57:22 -03:00 |
vk_graphics_pipeline.h
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vk_image.cpp
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vk_image.h
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vk_memory_manager.cpp
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vk_memory_manager.h
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vk_pipeline_cache.cpp
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
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2020-06-26 20:57:22 -03:00 |
vk_pipeline_cache.h
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
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2020-06-26 20:57:22 -03:00 |
vk_query_cache.cpp
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vk_query_cache.h
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vk_rasterizer.cpp
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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
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2020-07-10 18:15:32 -03:00 |
vk_rasterizer.h
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vk_rasterizer: Use VK_EXT_extended_dynamic_state
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2020-06-26 20:57:22 -03:00 |
vk_renderpass_cache.cpp
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vk_renderpass_cache.h
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vk_resource_manager.cpp
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vk_resource_manager.h
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vk_sampler_cache.cpp
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vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters
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2020-06-18 04:56:31 -04:00 |
vk_sampler_cache.h
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vk_scheduler.cpp
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General: Tune the priority of main emulation threads so they have higher priority than less important helper threads.
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2020-06-27 11:36:09 -04:00 |
vk_scheduler.h
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vk_shader_decompiler.cpp
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vk_shader_decompiler.h
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vk_shader_util.cpp
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vk_shader_util.h
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vk_staging_buffer_pool.cpp
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vk_staging_buffer_pool.h
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vk_state_tracker.cpp
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vk_rasterizer: Use VK_EXT_extended_dynamic_state
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2020-06-26 20:57:22 -03:00 |
vk_state_tracker.h
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vk_rasterizer: Use VK_EXT_extended_dynamic_state
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2020-06-26 20:57:22 -03:00 |
vk_stream_buffer.cpp
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vk_stream_buffer: set allocable_size to 9 MiB
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2020-07-09 21:28:32 -04:00 |
vk_stream_buffer.h
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gl_buffer_cache: Mark buffers as resident
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2020-06-24 02:36:14 -03:00 |
vk_swapchain.cpp
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vk_swapchain.h
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vk_texture_cache.cpp
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vk_texture_cache.h
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vk_update_descriptor.cpp
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vk_update_descriptor: Upload descriptor sets data directly
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2020-06-18 17:47:19 -03:00 |
vk_update_descriptor.h
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vk_update_descriptor: Upload descriptor sets data directly
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2020-06-18 17:47:19 -03:00 |
wrapper.cpp
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Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
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2020-07-07 10:58:09 -04:00 |
wrapper.h
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Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
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2020-07-07 10:58:09 -04:00 |