ddfabf3133
Reduce the associated port's connection count when a ServerSession is destroyed.
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
// Copyright 2016 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include "common/common_types.h"
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#include "core/hle/kernel/kernel.h"
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namespace Kernel {
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class ServerSession;
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class Session;
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enum class SessionStatus {
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Open = 1,
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ClosedByClient = 2,
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ClosedBYServer = 3,
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};
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class ClientSession final : public Object {
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public:
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friend class ServerSession;
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std::string GetTypeName() const override {
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return "ClientSession";
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}
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std::string GetName() const override {
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return name;
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}
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static const HandleType HANDLE_TYPE = HandleType::ClientSession;
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HandleType GetHandleType() const override {
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return HANDLE_TYPE;
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}
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/**
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* Sends an SyncRequest from the current emulated thread.
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* @return ResultCode of the operation.
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*/
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ResultCode SendSyncRequest();
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std::string name; ///< Name of client port (optional)
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/// The parent session, which links to the server endpoint.
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std::shared_ptr<Session> parent;
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SessionStatus session_status; ///< The session's current status.
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private:
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ClientSession();
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~ClientSession() override;
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/**
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* Creates a client session.
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* @param name Optional name of client session
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* @return The created client session
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*/
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static ResultVal<SharedPtr<ClientSession>> Create(std::string name = "Unknown");
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};
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} // namespace
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