yuzu/src/video_core/renderer_vulkan
ReinUsesLisp 1690f1adba vk_shader_decompiler: Disable default values on unwritten render targets
Some games like The Legend of Zelda: Breath of the Wild assign
render targets without writing them from the fragment shader. This
generates Vulkan validation errors, so silence these I previously
introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The
problem is that this is not what games expect. This commit reverts that
change.
2020-01-24 01:16:21 -03:00
..
shaders
declarations.h
fixed_pipeline_state.cpp
fixed_pipeline_state.h
maxwell_to_vk.cpp
maxwell_to_vk.h
renderer_vulkan.h
vk_blit_screen.cpp
vk_blit_screen.h
vk_buffer_cache.cpp
vk_buffer_cache.h
vk_compute_pass.cpp
vk_compute_pass.h
vk_compute_pipeline.cpp
vk_compute_pipeline.h
vk_descriptor_pool.cpp
vk_descriptor_pool.h
vk_device.cpp
vk_device.h
vk_graphics_pipeline.cpp
vk_graphics_pipeline.h
vk_image.cpp
vk_image.h
vk_memory_manager.cpp
vk_memory_manager.h
vk_pipeline_cache.cpp vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
vk_pipeline_cache.h
vk_rasterizer.cpp
vk_rasterizer.h
vk_renderpass_cache.cpp
vk_renderpass_cache.h
vk_resource_manager.cpp
vk_resource_manager.h
vk_sampler_cache.cpp
vk_sampler_cache.h
vk_scheduler.cpp
vk_scheduler.h
vk_shader_decompiler.cpp vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
vk_shader_decompiler.h vk_shader_decompiler: Disable default values on unwritten render targets 2020-01-24 01:16:21 -03:00
vk_shader_util.cpp
vk_shader_util.h
vk_staging_buffer_pool.cpp
vk_staging_buffer_pool.h
vk_stream_buffer.cpp
vk_stream_buffer.h
vk_swapchain.cpp
vk_swapchain.h
vk_texture_cache.cpp
vk_texture_cache.h
vk_update_descriptor.cpp
vk_update_descriptor.h