262 lines
8.1 KiB
C++
262 lines
8.1 KiB
C++
// Copyright 2020 yuzu Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <atomic>
|
|
#include <list>
|
|
#include <mutex>
|
|
#include <utility>
|
|
#include "common/assert.h"
|
|
#include "common/threadsafe_queue.h"
|
|
#include "input_common/mouse/mouse_input.h"
|
|
#include "input_common/mouse/mouse_poller.h"
|
|
|
|
namespace InputCommon {
|
|
|
|
class MouseButton final : public Input::ButtonDevice {
|
|
public:
|
|
explicit MouseButton(u32 button_, const MouseInput::Mouse* mouse_input_)
|
|
: button(button_), mouse_input(mouse_input_) {}
|
|
|
|
bool GetStatus() const override {
|
|
return mouse_input->GetMouseState(button).pressed;
|
|
}
|
|
|
|
private:
|
|
const u32 button;
|
|
const MouseInput::Mouse* mouse_input;
|
|
};
|
|
|
|
MouseButtonFactory::MouseButtonFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
|
: mouse_input(std::move(mouse_input_)) {}
|
|
|
|
std::unique_ptr<Input::ButtonDevice> MouseButtonFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
const auto button_id = params.Get("button", 0);
|
|
|
|
return std::make_unique<MouseButton>(button_id, mouse_input.get());
|
|
}
|
|
|
|
Common::ParamPackage MouseButtonFactory::GetNextInput() const {
|
|
MouseInput::MouseStatus pad;
|
|
Common::ParamPackage params;
|
|
auto& queue = mouse_input->GetMouseQueue();
|
|
while (queue.Pop(pad)) {
|
|
// This while loop will break on the earliest detected button
|
|
if (pad.button != MouseInput::MouseButton::Undefined) {
|
|
params.Set("engine", "mouse");
|
|
params.Set("button", static_cast<u16>(pad.button));
|
|
return params;
|
|
}
|
|
}
|
|
return params;
|
|
}
|
|
|
|
void MouseButtonFactory::BeginConfiguration() {
|
|
polling = true;
|
|
mouse_input->BeginConfiguration();
|
|
}
|
|
|
|
void MouseButtonFactory::EndConfiguration() {
|
|
polling = false;
|
|
mouse_input->EndConfiguration();
|
|
}
|
|
|
|
class MouseAnalog final : public Input::AnalogDevice {
|
|
public:
|
|
explicit MouseAnalog(u32 port_, u32 axis_x_, u32 axis_y_, float deadzone_, float range_,
|
|
const MouseInput::Mouse* mouse_input_)
|
|
: button(port_), axis_x(axis_x_), axis_y(axis_y_), deadzone(deadzone_), range(range_),
|
|
mouse_input(mouse_input_) {}
|
|
|
|
float GetAxis(u32 axis) const {
|
|
std::lock_guard lock{mutex};
|
|
const auto axis_value =
|
|
static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
|
|
return axis_value / (100.0f * range);
|
|
}
|
|
|
|
std::pair<float, float> GetAnalog(u32 analog_axis_x, u32 analog_axis_y) const {
|
|
float x = GetAxis(analog_axis_x);
|
|
float y = GetAxis(analog_axis_y);
|
|
|
|
// Make sure the coordinates are in the unit circle,
|
|
// otherwise normalize it.
|
|
float r = x * x + y * y;
|
|
if (r > 1.0f) {
|
|
r = std::sqrt(r);
|
|
x /= r;
|
|
y /= r;
|
|
}
|
|
|
|
return {x, y};
|
|
}
|
|
|
|
std::tuple<float, float> GetStatus() const override {
|
|
const auto [x, y] = GetAnalog(axis_x, axis_y);
|
|
const float r = std::sqrt((x * x) + (y * y));
|
|
if (r > deadzone) {
|
|
return {x / r * (r - deadzone) / (1 - deadzone),
|
|
y / r * (r - deadzone) / (1 - deadzone)};
|
|
}
|
|
return {0.0f, 0.0f};
|
|
}
|
|
|
|
private:
|
|
const u32 button;
|
|
const u32 axis_x;
|
|
const u32 axis_y;
|
|
const float deadzone;
|
|
const float range;
|
|
const MouseInput::Mouse* mouse_input;
|
|
mutable std::mutex mutex;
|
|
};
|
|
|
|
/// An analog device factory that creates analog devices from GC Adapter
|
|
MouseAnalogFactory::MouseAnalogFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
|
: mouse_input(std::move(mouse_input_)) {}
|
|
|
|
/**
|
|
* Creates analog device from joystick axes
|
|
* @param params contains parameters for creating the device:
|
|
* - "port": the nth gcpad on the adapter
|
|
* - "axis_x": the index of the axis to be bind as x-axis
|
|
* - "axis_y": the index of the axis to be bind as y-axis
|
|
*/
|
|
std::unique_ptr<Input::AnalogDevice> MouseAnalogFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
const auto port = static_cast<u32>(params.Get("port", 0));
|
|
const auto axis_x = static_cast<u32>(params.Get("axis_x", 0));
|
|
const auto axis_y = static_cast<u32>(params.Get("axis_y", 1));
|
|
const auto deadzone = std::clamp(params.Get("deadzone", 0.0f), 0.0f, 1.0f);
|
|
const auto range = std::clamp(params.Get("range", 1.0f), 0.50f, 1.50f);
|
|
|
|
return std::make_unique<MouseAnalog>(port, axis_x, axis_y, deadzone, range, mouse_input.get());
|
|
}
|
|
|
|
void MouseAnalogFactory::BeginConfiguration() {
|
|
polling = true;
|
|
mouse_input->BeginConfiguration();
|
|
}
|
|
|
|
void MouseAnalogFactory::EndConfiguration() {
|
|
polling = false;
|
|
mouse_input->EndConfiguration();
|
|
}
|
|
|
|
Common::ParamPackage MouseAnalogFactory::GetNextInput() const {
|
|
MouseInput::MouseStatus pad;
|
|
Common::ParamPackage params;
|
|
auto& queue = mouse_input->GetMouseQueue();
|
|
while (queue.Pop(pad)) {
|
|
// This while loop will break on the earliest detected button
|
|
if (pad.button != MouseInput::MouseButton::Undefined) {
|
|
params.Set("engine", "mouse");
|
|
params.Set("port", static_cast<u16>(pad.button));
|
|
params.Set("axis_x", 0);
|
|
params.Set("axis_y", 1);
|
|
return params;
|
|
}
|
|
}
|
|
return params;
|
|
}
|
|
|
|
class MouseMotion final : public Input::MotionDevice {
|
|
public:
|
|
explicit MouseMotion(u32 button_, const MouseInput::Mouse* mouse_input_)
|
|
: button(button_), mouse_input(mouse_input_) {}
|
|
|
|
Input::MotionStatus GetStatus() const override {
|
|
return mouse_input->GetMouseState(button).motion;
|
|
}
|
|
|
|
private:
|
|
const u32 button;
|
|
const MouseInput::Mouse* mouse_input;
|
|
};
|
|
|
|
MouseMotionFactory::MouseMotionFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
|
: mouse_input(std::move(mouse_input_)) {}
|
|
|
|
std::unique_ptr<Input::MotionDevice> MouseMotionFactory::Create(
|
|
const Common::ParamPackage& params) {
|
|
const auto button_id = params.Get("button", 0);
|
|
|
|
return std::make_unique<MouseMotion>(button_id, mouse_input.get());
|
|
}
|
|
|
|
Common::ParamPackage MouseMotionFactory::GetNextInput() const {
|
|
MouseInput::MouseStatus pad;
|
|
Common::ParamPackage params;
|
|
auto& queue = mouse_input->GetMouseQueue();
|
|
while (queue.Pop(pad)) {
|
|
// This while loop will break on the earliest detected button
|
|
if (pad.button != MouseInput::MouseButton::Undefined) {
|
|
params.Set("engine", "mouse");
|
|
params.Set("button", static_cast<u16>(pad.button));
|
|
return params;
|
|
}
|
|
}
|
|
return params;
|
|
}
|
|
|
|
void MouseMotionFactory::BeginConfiguration() {
|
|
polling = true;
|
|
mouse_input->BeginConfiguration();
|
|
}
|
|
|
|
void MouseMotionFactory::EndConfiguration() {
|
|
polling = false;
|
|
mouse_input->EndConfiguration();
|
|
}
|
|
|
|
class MouseTouch final : public Input::TouchDevice {
|
|
public:
|
|
explicit MouseTouch(u32 button_, const MouseInput::Mouse* mouse_input_)
|
|
: button(button_), mouse_input(mouse_input_) {}
|
|
|
|
Input::TouchStatus GetStatus() const override {
|
|
return mouse_input->GetMouseState(button).touch;
|
|
}
|
|
|
|
private:
|
|
const u32 button;
|
|
const MouseInput::Mouse* mouse_input;
|
|
};
|
|
|
|
MouseTouchFactory::MouseTouchFactory(std::shared_ptr<MouseInput::Mouse> mouse_input_)
|
|
: mouse_input(std::move(mouse_input_)) {}
|
|
|
|
std::unique_ptr<Input::TouchDevice> MouseTouchFactory::Create(const Common::ParamPackage& params) {
|
|
const auto button_id = params.Get("button", 0);
|
|
|
|
return std::make_unique<MouseTouch>(button_id, mouse_input.get());
|
|
}
|
|
|
|
Common::ParamPackage MouseTouchFactory::GetNextInput() const {
|
|
MouseInput::MouseStatus pad;
|
|
Common::ParamPackage params;
|
|
auto& queue = mouse_input->GetMouseQueue();
|
|
while (queue.Pop(pad)) {
|
|
// This while loop will break on the earliest detected button
|
|
if (pad.button != MouseInput::MouseButton::Undefined) {
|
|
params.Set("engine", "mouse");
|
|
params.Set("button", static_cast<u16>(pad.button));
|
|
return params;
|
|
}
|
|
}
|
|
return params;
|
|
}
|
|
|
|
void MouseTouchFactory::BeginConfiguration() {
|
|
polling = true;
|
|
mouse_input->BeginConfiguration();
|
|
}
|
|
|
|
void MouseTouchFactory::EndConfiguration() {
|
|
polling = false;
|
|
mouse_input->EndConfiguration();
|
|
}
|
|
|
|
} // namespace InputCommon
|